Difference between revisions of "Sacred 2:Area of Effect"
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===[[Sacred 2:Dryad|'''Dryad''']]=== | ===[[Sacred 2:Dryad|'''Dryad''']]=== | ||
{| | {| | ||
+ | |Aspect||Combat Art | ||
+ | |- | ||
|[[Image:Mini DRY Asp 01.png]] '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRdd.gif [[Sacred 2:Dust Devil|Dust Devil]] | |[[Image:Mini DRY Asp 01.png]] '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRdd.gif [[Sacred 2:Dust Devil|Dust Devil]] | ||
|- | |- | ||
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=== '''[[Sacred 2:High Elf|High Elf]]''' === | === '''[[Sacred 2:High Elf|High Elf]]''' === | ||
{| | {| | ||
+ | |Aspect||Combat Art | ||
+ | |- | ||
|[[Image:Mini HE Asp 01.png]] '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' | |[[Image:Mini HE Asp 01.png]] '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEbt.gif [[Sacred 2:Blazing Tempest|Blazing Tempest]] | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEbt.gif [[Sacred 2:Blazing Tempest|Blazing Tempest]] | ||
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=== '''[[Sacred 2:Inquisitor|Inquisitor]]''' === | === '''[[Sacred 2:Inquisitor|Inquisitor]]''' === | ||
{| | {| | ||
+ | |Aspect||Combat Art | ||
+ | |- | ||
|[[Image:Mini INQ Asp 01.png]] '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INrm.gif [[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]] | |[[Image:Mini INQ Asp 01.png]] '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]''' ||http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INrm.gif [[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]] | ||
|- | |- |
Revision as of 22:24, 29 March 2011
Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:
- Capable of effecting any number of enemies (or allies) that are within its range.
Non-area of Effect combat arts may sometimes be modified by combat art modification choices and turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
Innate Area of Effect Combat Arts
Dryad
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High Elf
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Inquisitor
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Area of Effect Combat Arts via Modifications
Forest Flight (mod 1b - Roots)
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Crystal Skin (buff)(mod 1a - Freeze)
Magic Coup (mod 3b - Stray Damage) Shadow Step (mod 3a - Explosion)
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Reverse Polarity (buff)(mod 1b - Sphere)
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Battle Stance (buff - bless to allies)(mod 3a - Idol)
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Rousing Command (bless to allies)(mod 3b - Leader)
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