Difference between revisions of "Sacred 2:Area of Effect"
Silver_fox (talk | contribs) (Added missing Cobalt Strike to the list and listed mod names) |
Silver_fox (talk | contribs) (Removed Incendiary Shower - technically this one is a multi-hit CA (it can't affect more targets that the number of meteors)) |
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEbt.gif [[Sacred 2:Blazing Tempest|Blazing Tempest]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEbt.gif [[Sacred 2:Blazing Tempest|Blazing Tempest]] | ||
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http://www.sacredwiki.org/images/Sacred_2/Icon/buffHEis.gif [[Sacred 2:Incandescent Skin|Incandescent Skin]] (buff) | http://www.sacredwiki.org/images/Sacred_2/Icon/buffHEis.gif [[Sacred 2:Incandescent Skin|Incandescent Skin]] (buff) |
Revision as of 10:05, 29 March 2011
Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:
- Capable of effecting any number of enemies (or allies) that are within its range.
Non-area of Effect combat arts may sometimes be modified by combat art modification choices and turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
Innate Area of Effect Combat Arts
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Incandescent Skin (buff)
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Cleansing Brilliance (buff)
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Untouchable Force (buff)
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Dragon Form allows to use
Runes of Protection (buff) |
Area of Effect Combat Arts via Modifications
Forest Flight (mod 1b - Roots)
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Magic Coup (mod 3b - Stray Damage) Shadow Step (mod 3a - Explosion)
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Battle Stance (buff - bless to allies)(mod 3a - Idol)
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Rousing Command (bless to allies)(mod 3b - Leader)
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