Difference between revisions of "Sacred 2:Spell Damage Based Combat Arts"
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Silver_fox (talk | contribs) (Added a bit of info about the skills and attributes) |
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* [[Sacred 2:Ancient Magic|Ancient Magic]] boosts their damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] boosts their damage. | ||
* [[Sacred 2:Concentration|Concentration]] lowers their regeneration times. | * [[Sacred 2:Concentration|Concentration]] lowers their regeneration times. | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their Damage and reduce their regeneration time if this Combat Art is placed within a combo. | ||
* Their respective magic lores boost their damage and chance for critical hits. | * Their respective magic lores boost their damage and chance for critical hits. | ||
* Their respective magic focuses lower their regeneration times and allow higher CA level without penalty. | * Their respective magic focuses lower their regeneration times and allow higher CA level without penalty. |
Revision as of 15:42, 25 March 2011
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Corresponding Skills
All the spell damage Combat Arts are affected by the following skills:
- Ancient Magic boosts their damage.
- Concentration lowers their regeneration times.
- Combat Discipline will increase their Damage and reduce their regeneration time if this Combat Art is placed within a combo.
- Their respective magic lores boost their damage and chance for critical hits.
- Their respective magic focuses lower their regeneration times and allow higher CA level without penalty.
Corresponding Attributes
- Intelligence affects the damage inflicted by spell based Combat Arts.
- Stamina fastens the regeneration of all Combat Arts, including spell based ones.
Applying the Item Modifiers
- All the Item Modifiers that are connected to the weapon, like Leech life from opponents and Regeneration per hit, can't be triggered by spell based Combat Arts.
- Opponent level for death blow applied to these Combat Arts in the original Sacred 2 Fallen Angel, but doesn't apply to them in the Ice and Blood.