Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"
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− | The following three [[Sacred 2:Combat Arts|Combat Arts]] | + | __NOTOC__ |
+ | The following three [[Sacred 2:Combat Arts|Combat Arts:]] | ||
+ | {|width="100%" | ||
+ | |-valign="top" | ||
− | + | |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div> | |
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+ | |||
+ | <div style="font-size:120%">http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''</div> | ||
+ | |||
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+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEmc.gif [[Sacred 2:Magic Coup|Magic Coup]] | ||
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+ | |<div style="font-size:150%">'''[[Sacred 2:Seraphim|Seraphim]]'''</div> | ||
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+ | <div style="font-size:120%">http://www.sacredwiki.org/images/Sacred_2/Aspects/Sera_Asp_03.png '''[[Sacred 2:Revered Technology|Revered Technology]]'''</div> | ||
+ | |||
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+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEaw.gif [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] | ||
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+ | |||
+ | |<div style="font-size:150%">'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''</div> | ||
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+ | <div style="font-size:120%">http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png '''[[Sacred 2:Astral Lord|Astral Lord]]'''</div> | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWsh.gif [[Sacred 2:Spectral Hand|Spectral Hand]] | ||
+ | |} | ||
combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. | combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. | ||
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− | + | == These Combat Arts are affected by the following == | |
+ | |||
+ | === [[Sacred 2:Skills|Skills]] === | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts. | ||
− | + | * Their damage is boosted with their own specific magical lore ([[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] and [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] respectively), but not with [[Sacred 2:Tactics Lore|Tactics Lore]]. | |
− | + | * Attack speed is affected by the magical lore and casting speed. | |
− | + | === [[Sacred 2:Attributes|Attributes]] === | |
− | + | The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well: | |
− | |||
− | |||
− | + | *[[Sacred 2:Strength |Strength]] for melee weapons | |
+ | *[[Sacred 2:Dexterity |Dexterity]] for ranged weapons | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] for staves | ||
− | |||
− | + | == Applying the [[Sacred 2:Item Modifiers|Item Modifiers]] == | |
− | + | * If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered. | |
+ | |||
+ | * Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon. | ||
+ | |||
+ | * All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied: | ||
+ | |||
+ | :- x and x% attack value | ||
+ | :- chance that enemy can't evade | ||
+ | :- reducing enemy chance to evade | ||
+ | :- ...etc | ||
+ | |||
+ | * Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger. | ||
+ | |||
+ | * While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game). | ||
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− | |||
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==See Also== | ==See Also== |
Revision as of 15:10, 25 March 2011
The following three Combat Arts:
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|
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combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.
These Combat Arts are affected by the following
Skills
- Combat Discipline has no direct effect upon these Combat Arts.
- Their damage is boosted with their own specific magical lore (Delphic Arcania Lore, Revered Technology Lore and Astral Lord Lore respectively), but not with Tactics Lore.
- Attack speed is affected by the magical lore and casting speed.
Attributes
The specific attribute which boosts the particular choice of weapon being used is applied as well:
- Strength for melee weapons
- Dexterity for ranged weapons
- Intelligence for staves
Applying the Item Modifiers
- If triggered by weapons, Leech life from opponents and Regeneration per hit can be triggered.
- Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
- All weapon Chance to Hit item modifiers are applied:
- - x and x% attack value
- - chance that enemy can't evade
- - reducing enemy chance to evade
- - ...etc
- Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
- While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).