Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"

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The following three [[Sacred 2:Combat Arts|Combat Arts]]  
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The following three [[Sacred 2:Combat Arts|Combat Arts:]]  
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{|width="100%"
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|-valign="top"
  
*[[Sacred 2:Spectral Hand|Spectral Hand]]
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|<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
*[[Sacred 2:Magic Coup|Magic Coup]]
 
*[[Sacred 2:Archangel's Wrath|Archangel's Wrath]]
 
  
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<div style="font-size:120%">http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''</div>
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEmc.gif [[Sacred 2:Magic Coup|Magic Coup]]
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|<div style="font-size:150%">'''[[Sacred 2:Seraphim|Seraphim]]'''</div>
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<div style="font-size:120%">http://www.sacredwiki.org/images/Sacred_2/Aspects/Sera_Asp_03.png '''[[Sacred 2:Revered Technology|Revered Technology]]'''</div>
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEaw.gif [[Sacred 2:Archangel's Wrath|Archangel's Wrath]]
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|<div style="font-size:150%">'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''</div>
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<div style="font-size:120%">http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png '''[[Sacred 2:Astral Lord|Astral Lord]]'''</div>
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWsh.gif [[Sacred 2:Spectral Hand|Spectral Hand]]
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|}
 
combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
 
combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
  
[[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts.
 
  
Their damage is boosted with their own specific magical lore, but not with [[Sacred 2:Tactics Lore|Tactics Lore]].
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== These Combat Arts are affected by the following ==
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=== [[Sacred 2:Skills|Skills]] ===
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* [[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts.
  
If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered.
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* Their damage is boosted with their own specific magical lore ([[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] and [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] respectively), but not with [[Sacred 2:Tactics Lore|Tactics Lore]].
  
Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
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* Attack speed is affected by the magical lore and casting speed.
  
All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied:
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=== [[Sacred 2:Attributes|Attributes]] ===
  
*x and x% attack value
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The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well:
*chance that enemy can't evade
 
*reducing enemy chance to evade
 
  
...etc
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*[[Sacred 2:Strength |Strength]] for melee weapons
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*[[Sacred 2:Dexterity |Dexterity]] for ranged weapons
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*[[Sacred 2:Intelligence |Intelligence]] for staves
  
Attack speed is affected by the magical lore and casting speed.
 
  
Higher weapon damage results in better damage, i.e  Spectral Hand
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== Applying the [[Sacred 2:Item Modifiers|Item Modifiers]] ==
  
The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well:.
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* If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered.
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* Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
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 +
* All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied:
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:- x and x% attack value
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:- chance that enemy can't evade
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:- reducing enemy chance to evade
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:- ...etc
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* Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
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* While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).
  
*[[Sacred 2:Strength |Strength]] for melee
 
*[[Sacred 2:Dexterity |Dexterity]] for ranged
 
*[[Sacred 2:Intelligence |Intelligence]] for staves
 
  
 
==See Also==
 
==See Also==

Revision as of 15:10, 25 March 2011

The following three Combat Arts:



HEmc.gif Magic Coup




SEaw.gif Archangel's Wrath




SWsh.gif Spectral Hand

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.


These Combat Arts are affected by the following

Skills

  • Attack speed is affected by the magical lore and casting speed.

Attributes

The specific attribute which boosts the particular choice of weapon being used is applied as well:


Applying the Item Modifiers

  • Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
- x and x% attack value
- chance that enemy can't evade
- reducing enemy chance to evade
- ...etc
  • Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
  • While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).


See Also