Difference between revisions of "Sacred 2:Clubs"
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− | ===Types=== | + | ===Damage Types=== |
+ | * Clubs typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have clubs that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. | ||
+ | * Clubs gain damage from [[Sacred 2:Strength|Strength]]. | ||
− | + | ===Damage=== | |
− | * [[ | + | * Moderate |
− | + | ||
− | + | ===Types and Skins=== | |
+ | |||
+ | Axes consist of: | ||
+ | * Clubs | ||
+ | * Cudgels | ||
+ | * Bludgeons | ||
+ | |||
+ | == Common Clubs == | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:club1c.jpg|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:club2c.jpg|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:club3c.jpg|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:club4c.jpg|160px]]|none}}</center> | ||
+ | |||
+ | |||
+ | |||
+ | == Unique Clubs == | ||
+ | |||
+ | == Legendary Clubs == |
Revision as of 23:48, 6 February 2011
Contents
Clubs
Hafted Weapons Lore Modifiers
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the appropriate mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
---|---|---|---|
Modifier | Attack Speed | Damage: Fire against undead | Chance to stun opponents |
Damage Types
- Clubs typically deal physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have clubs that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
- Clubs gain damage from Strength.
Damage
- Moderate
Types and Skins
Axes consist of:
- Clubs
- Cudgels
- Bludgeons
Common Clubs
|
|
|
Unique ClubsLegendary Clubs |