Difference between revisions of "Sacred 2:Chance for Burn"
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− | Chance for Burn is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. It can be triggered by doing [[Sacred 2:Fire| | + | Chance for Burn is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. It can be triggered by doing <onlyinclude>http://www.sacredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by |
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*a [[Sacred 2:Combat Arts|Combat Art]] that does fire damage, | *a [[Sacred 2:Combat Arts|Combat Art]] that does fire damage, | ||
− | *a [[Sacred 2:Weapons |weapon]] with fire damage on it | + | *a [[Sacred 2:Weapons |weapon]] with native fire damage on it |
− | *having a [[Sacred 2:Chunk of Lava|Chunk of Lava]] forged within a weapon. | + | *having a [[Sacred 2:Chunk of Lava|Chunk of Lava]] forged within a weapon which will convert a portion of that weapon's [[Sacred 2:Physical |physical]] damage into fire damage. |
The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a [[Sacred 2:Damage over Time|Damage over Time]]. | The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a [[Sacred 2:Damage over Time|Damage over Time]]. |
Revision as of 16:30, 29 November 2010
Chance for Burn is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing Fire damage, either by
- a Combat Art that does fire damage,
- a weapon with native fire damage on it
- having a Chunk of Lava forged within a weapon which will convert a portion of that weapon's physical damage into fire damage.
The chance to inflict Burn upon an enemy will increase the higher the relative % fire damage, or with this secondary effect forged into armor via jewelry. The effect of Burn is a Damage over Time.