Difference between revisions of "Sacred 2:Chance for Freeze"
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− | Chance for | + | Chance for Freeze is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. It can be triggered by doing [[Sacred 2:Ice|Ice]] damage, either by |
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+ | *a [[Sacred 2:Combat Arts|Combat Art]] that does ice damage or ice damage as one of it's elemental components. | ||
+ | *Using a melee or ranged [[Sacred 2:Weapons |weapon]] with ice damage native to it or by having a [[Sacred 2:Ice Crystal|Ice Crystal]] [[Sacred 2:Forging|forged]] within that weapon. | ||
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+ | The chance to inflict Chance for Freeze upon an enemy will increase, the higher the relative % ice damage or with this secondary effect forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% reduction to both [[Sacred 2:Attack Speed|attack speed]] and movement speed. |
Revision as of 04:43, 29 November 2010
Chance for Freeze is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing Ice damage, either by
- a Combat Art that does ice damage or ice damage as one of it's elemental components.
- Using a melee or ranged weapon with ice damage native to it or by having a Ice Crystal forged within that weapon.
The chance to inflict Chance for Freeze upon an enemy will increase, the higher the relative % ice damage or with this secondary effect forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% reduction to both attack speed and movement speed.