Difference between revisions of "Sacred 2:Secondary Damage Effects"
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− | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/LavaChunk.png || <u>Chunk of Lava | + | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/LavaChunk.png || <u>Chunk of Lava </u> |
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− | |Converts a percentage of physical damage into | + | |Converts a percentage of physical damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases chance to inflict [[Sacred 2:Chance for Burn|Chance for Burn]] |
|- | |- | ||
− | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/PoisonFang.png || <u>Poison Fang | + | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/PoisonFang.png || <u>Poison Fang </u> |
|- | |- | ||
− | |Converts a percentage of physical damage into | + | |Converts a percentage of physical damage into elemental ([[Sacred 2:Poison|Poison]]) damage which increases chance to inflict [[Sacred 2:Chance for Poison|Chance for Poison]] |
|- | |- | ||
− | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/MagicPearl.png || <u>Magic Pearl | + | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/MagicPearl.png || <u>Magic Pearl </u> |
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− | ||Converts a percentage of physical damage into | + | ||Converts a percentage of physical damage into elemental ([[Sacred 2:Magic|Magic]]) damage which increases chance to inflict [[Sacred 2:Chance for Weaken|Chance for Weaken]] |
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− | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/IceCrystal.png || <u>Ice Crystal | + | |rowspan="2"|http://www.sacredwiki.org/images/Sacred_2/Smith/IceCrystal.png || <u>Ice Crystal </u> |
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− | ||Converts a percentage of physical damage into | + | ||Converts a percentage of physical damage into elemental ([[Sacred 2:Ice|Ice]]) damage which increases chance to inflict [[Sacred 2:Chance for Freeze|Chance for Freeze]] |
|} | |} | ||
Revision as of 14:14, 19 November 2010
Secondary damage effects are detrimental effects which a player can inflict on an enemy by using a weapon with the particular elemental damage, or forging particular Damage Types within their weapons:
Chunk of Lava | |
Converts a percentage of physical damage into elemental (Fire) damage which increases chance to inflict Chance for Burn | |
Poison Fang | |
Converts a percentage of physical damage into elemental (Poison) damage which increases chance to inflict Chance for Poison | |
Magic Pearl | |
Converts a percentage of physical damage into elemental (Magic) damage which increases chance to inflict Chance for Weaken | |
Ice Crystal | |
Converts a percentage of physical damage into elemental (Ice) damage which increases chance to inflict Chance for Freeze |
These secondary effects can also be forged within armor using jewelry, but the relevant elemental damage needs to be done in order to inflict the secondary effect. For example, if a ring with +% chance to burn is worn or forged into an item, nothing will happen unless the player is also doing some fire damage. The higher the chance for secondary effects on the material used to change the weapon's damage type, as well as the higher the percentage of the chance to inflict a damage type forged within armor, the better chance a player has to inflict effects.
Different effects may be inflicted upon enemies simultaneously. For example, a player who is dual wielding a weapon which does fire damage and a weapon which does poison damage, will have the chance to inflict both of the secondary damage effects which are Chance for Burn and Chance for Poison. If Burn is inflicted before the Poison effect, only the last effect inflicted, in this case being Poison, will have it's graphical effect show.