Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"
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Their damage is boosted with their own specific magical lore, but not with [[Sacred 2:Tactics Lore|Tactics Lore]]. | Their damage is boosted with their own specific magical lore, but not with [[Sacred 2:Tactics Lore|Tactics Lore]]. | ||
− | If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and Regeneration per hit can be triggered. | + | If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered. |
Double hits, attack speed from weapon lore are not used. Since these Combat ARts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon. | Double hits, attack speed from weapon lore are not used. Since these Combat ARts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon. | ||
− | All weapon | + | All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied: |
*x and x% attack value | *x and x% attack value | ||
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Higher weapon damage results in better damage, i.e Spectral Hand | Higher weapon damage results in better damage, i.e Spectral Hand | ||
− | The specific attribute which boosts the particular choice of weapon being used is applied as well:. | + | The specific [[Sacred 2:Attribute|attribute]] which boosts the particular choice of weapon being used is applied as well:. |
*[[Sacred 2:Strength |Strength]] for melee | *[[Sacred 2:Strength |Strength]] for melee |
Revision as of 16:31, 7 August 2010
The following three Combat Arts
combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.
Their damage is boosted with their own specific magical lore, but not with Tactics Lore.
If triggered by weapons, Leech life from opponents and Regeneration per hit can be triggered.
Double hits, attack speed from weapon lore are not used. Since these Combat ARts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
All weapon Chance to Hit item modifiers are applied:
- x and x% attack value
- chance that enemy can't evade
- reducing enemy chance to evade
...etc
Attack speed is affected by the magical lore and casting speed.
Higher weapon damage results in better damage, i.e Spectral Hand
The specific attribute which boosts the particular choice of weapon being used is applied as well:.
- Strength for melee
- Dexterity for ranged
- Intelligence for staves