Difference between revisions of "Sacred 2:Combat Trance"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
* Aspect Regeneration:-23.2%
 
* Aspect Regeneration:-23.2%
* Block Chance Snare:26.8%
+
* Block Chance Snare:33.4%+0.3%*level
* Block Chance Stun:33.7%
+
* Block Chance Stun:33.4%+0.3%*level
* Duration:15.0s
+
* Boosts Regeneration Times by: 30%+0.5%*level
 +
* Resistance against side effects: 20%*0.4%*level
 +
* Cooldown: 60s
 +
* Duration:15.0s+0.05s*level
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*Light Footed - Increased snare resistance (ie, resistance to roots).
+
*Light Footed - Increased snare resistance (ie, resistance to roots). (16.7%+0.1%*level)
*Awareness - Increased stun resistance.
+
*Awareness - Increased stun resistance. (16.7%+0.1%*level)
 
|}
 
|}
 
----
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*Hardened - Increased resistance against side effects.
+
*Hardened - Increased resistance against side effects. (20%+0.2%*level)
*Experienced - Reduces the cooldown of the trance.
+
*Experienced - Reduces the cooldown of the trance. (30s)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Hardened - Increased resistance against side effects.
+
*Hardened - Increased resistance against side effects. (20%+0.2%*level)
*Energy Flux - Markedly increased regeneration.
+
*Energy Flux - Markedly increased regeneration. (15%+0.3%*level)
 
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Revision as of 13:14, 5 August 2010

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

  • Aspect Regeneration:-23.2%
  • Block Chance Snare:33.4%+0.3%*level
  • Block Chance Stun:33.4%+0.3%*level
  • Boosts Regeneration Times by: 30%+0.5%*level
  • Resistance against side effects: 20%*0.4%*level
  • Cooldown: 60s
  • Duration:15.0s+0.05s*level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Light Footed - Increased snare resistance (ie, resistance to roots). (16.7%+0.1%*level)
  • Awareness - Increased stun resistance. (16.7%+0.1%*level)

MODicons_10.gif Silver
  • Hardened - Increased resistance against side effects. (20%+0.2%*level)
  • Experienced - Reduces the cooldown of the trance. (30s)

MODicons_08.gif Gold
  • Hardened - Increased resistance against side effects. (20%+0.2%*level)
  • Energy Flux - Markedly increased regeneration. (15%+0.3%*level)

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart


PICTURE HERE