Difference between revisions of "Sacred 2:Chance for critical hits"
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This modifier is available on the following weapon types as a blue modifier: | This modifier is available on the following weapon types as a blue modifier: | ||
+ | *[[Sacred 2:Halberds|Halberds]] | ||
+ | *[[Sacred 2:Sabers|Sabers]] | ||
*[[Sacred 2:Bows|Recurve Bows]] | *[[Sacred 2:Bows|Recurve Bows]] | ||
*[[Sacred 2:Throwing Daggers|Throwing Daggers]] | *[[Sacred 2:Throwing Daggers|Throwing Daggers]] |
Revision as of 13:22, 19 April 2010
Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.
Availability of Chance for critical hits +X% as Item Modifier
This modifier is available on the following weapon types as a blue modifier:
This modifier is available on the following unique weapons as a blue modifier:
This modifier is available on the following unique weapons as a yellow modifier:
- Dwendorik's Vanquisher
- Orc Shock
- Kullgard's Taskwatch
- Slicing Scythe
- Unireth's Lightning
- Extremely Mighty Bat of Devastation
This modifier is available on the following unique jewelry as a yellow modifier:
This modifier is available on the following unlock items as a yellow modifier: