Difference between revisions of "Sacred 2:Dragon Mage Combat Arts"
Jump to navigation
Jump to search
(restructured page to accommodate CA descriptions) |
|||
Line 80: | Line 80: | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/protector.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/protector.gif | ||
− | |http://www.sacredwiki.org/images/Sacred_2/Icon/ | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMp.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |
Calls an earth elemental protector. | Calls an earth elemental protector. | ||
|} | |} | ||
Line 117: | Line 117: | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif | ||
− | |http://www.sacredwiki.org/images/Sacred_2/Icon/ | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | ||
|} | |} |
Revision as of 08:29, 28 February 2010
Contents
Dragon Magic
Dragon Berserk
Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack. |
Dragon Form
Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus. |
Dragon Strike
Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage. |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Elemental Magic
Destroyer
Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
Summons a protective barrier of earth and stone. |
Tornado
Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
This Combat Art is a (Buff) Calls an earth elemental protector. |
Mentalism
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |