Difference between revisions of "Sacred 2:Aspect Lore"

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(added formula paragraph)
m (moved formula section to 'breakpoints')
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* Execution Speed +Z%
 
* Execution Speed +Z%
 
 
The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''600'''*(x-32.5)/(x+66) Mastery
 
The '''Critical Hit chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''20'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''30'''*(x-32.5)/(x+66) Mastery
 
The '''Execution Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''80'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''120'''*(x-32.5)/(x+66) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 
 
This value compared with the table value below is a good example of the precision the formulas offer.
 
 
  
  
Line 66: Line 47:
 
====Breakpoints====
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|full table]]
 
* The bonuses are increased in steps as shown in the [[/Full Table|full table]]
 +
 +
 +
The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''600'''*(x-32.5)/(x+66) Mastery
 +
The '''Critical Hit chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''20'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''30'''*(x-32.5)/(x+66) Mastery
 +
The '''Execution Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''80'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''120'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 +
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 +
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 +
 +
This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 07:54, 22 January 2010


Aspect Lore

Increases inflicted damage, Critical Hit chance and the execution speed of the respective Aspect. Enables the use of modifications for the aspect.

Aspect Lore includes skills like Cabalistic Voodoo Lore (Dryad), Astute Supremacy Lore (Inquisitor), Lost Fusion Lore (Temple Guardian) etc. All Aspect Lore skills offer identical bonuses.

  • Damage +X% (refer to table below)
  • Critical Hit chance +Y%
  • Execution Speed +Z%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage. +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8
Execution Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png


Mastery

  • Further increases inflicted damage.


Properties

  • The increased execution speed has no effect in combos.


Breakpoints

  • The bonuses are increased in steps as shown in the full table


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.