Difference between revisions of "Sacred 2:Runes of Protection"

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==Skills and Attributes==
 
==Skills and Attributes==
 
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The following skills will affect this combat art:
 +
* Elemental Magic Lore - improves damage, critical chance and casting speed
 +
* Elemental Magic Focus - improves regeneration time and maximum combat art levels
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 11:09, 6 November 2009

runes_of_protection.gif (buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Regeneration to all Combat Arts:+34.6%
  • Resistance Bonus:25 Physical
  • Block Chance Combat Arts:22.1%
  • Chance to Stun the Target:33.7%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Protection - Increases protection from physical damage.
  • Awe - Increases the chance to stun the target.

MODicons_10.gif Silver
  • Protection - Increases protection from physical damage.
  • Stone Skin - Increased chance to block missiles.

MODicons_08.gif Gold
  • Flux - Reduces the costs to keep up the runes.
  • Runes - Increases the chance to block spells.

Skills and Attributes

The following skills will affect this combat art:

  • Elemental Magic Lore - improves damage, critical chance and casting speed
  • Elemental Magic Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

Pros and Cons

Pros


Cons


Stats Chart