Difference between revisions of "Sacred 2:Combat Trance"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Damage: INSERT START DAMAGE HERE
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* Damage: [IMG]http://i912.photobucket.com/albums/ac324/wraithking280878/dm%20combat%20arts/CombatTrance.jpg[/IMG]
 
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Revision as of 06:51, 2 November 2009

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

  • Damage: [IMG]CombatTrance.jpg[/IMG]

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Light Footed - Increased snare resistance (ie, resistance to roots).
  • Awareness - Increased stun resistance.

MODicons_10.gif Silver
  • Hardened - Increased resistance against side effects.
  • Experienced - Reduces the cooldown of the trance.

MODicons_08.gif Gold
  • Hardened - Increased resistance against side effects.
  • Energy Flux - Markedly increased regeneration.

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...

Stats Chart


PICTURE HERE