Difference between revisions of "Sacred 2:Skills"
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http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|'''Magic Staffs''']] - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff. | http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|'''Magic Staffs''']] - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff. | ||
* Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]] | * Primary skill choice for: [[Sacred 2:Dragon Mage|Dragon Mage]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]] | ||
− | * Secondary skill choice for: | + | * Secondary skill choice for: [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Dryad|Dryad]] |
+ | * With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time. [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Dryad|Dryad]] now have this weapon choice as a secondary skill with the expansion. | ||
Revision as of 06:45, 11 October 2009
Contents
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.
- Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
- One additional weapon slot and Combat Art slot are granted at the levels: 3, 11 and 21
- Between level 1-4 One skill point is gained per level up.
- Between level 5-11 Two skill points are gained per level up.
- Between level 12-24 Three skill points are gained per level up.
- Between level 25-49 Four skill points are gained per level up.
- Between level 50-200 Five skill points are gained per level up.
- During their adventure players gain a total of 911 skill points. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
Combat Art Skills:
Ancient Magic - Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
- Primary skill choice for: None
- Secondary skill choice for: Dragon Mage, Dryad, High Elf, Shadow Warrior
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
- Primary skill choice for: None
- Secondary skill choice for: Dragon Mage, Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
- Primary skill choice for: Dragon Mage, Dryad, High Elf, Seraphim
- Secondary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
Aspect Skills:
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. |
Dragon Mage
[u]Primary:[/u]
|
[u]Secondary:[/u]
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Dryad
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
High Elf
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Inquisitor
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Seraphim
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Shadow Warrior
[u]Primary:[/u]
|
[u]Secondary:[/u]
The Shadow Warrior does not have any Secondary Aspect skills. |
Temple Guardian
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Offensive Skills:Damage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Defensive Skills:Armor Lore - Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
|
General Skills:
Alchemy - Enhances the effectiveness of all potions and allows use of certain consumables.
- Primary skill choice for: Dragon Mage, Dryad
- Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim
Bargaining - Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
- Primary skill choice for: Dragon Mage, High Elf, Inquisitor
- Secondary skill choice for: Dryad, Seraphim, Temple Guardian
Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
- Primary skill choice for: Shadow Warrior, Temple Guardian
- Secondary skill choice for: Inquisitor
Divine Devotion - Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.
- Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim
- Secondary skill choice for: Dragon Mage, Temple Guardian
Enhanced Perception - Increases chance of "seeing" invisible monsters and "magical hiding places."
- Primary skill choice for: Dragon Mage, Dryad, Seraphim, Temple Guardian
- Secondary skill choice for: High Elf, Shadow Warrior
Riding -
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
- Primary skill choice for: High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
- Secondary skill choice for: Dragon Mage, Dryad