Difference between revisions of "Sacred 2:Secondary Damage Effects"

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These secondary effects can also be forged within armor using jewelry, but the relevant elemental damage needs to be done in order to inflict the secondary effect. For example, if a ring with +% chance to burn is worn or socketted into an item, nothing will happen unless the player is also doing some fire damage. The higher the chance for secondary effects on the material used to change the weapon's damage type, as well as the higher the percentage of the chance to inflict a damage type forged within armor, the better chance a player has to inflict effects.  Different effects may be inflicted upon enemies simultaneously.  For example, a player who is dual wielding a weapon which does fire damage & a weapon which does poison damage, will have the chance to inflict ''both'' of the secondary damage effects which are [[Sacred 2:Burn |Burn]] and [[Sacred 2:Poison|Poison]].  If Burn is inflicted before the Poison effect, only the last effect inflicted, in this case being Poison, will have it's graphical effect show.
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These secondary effects can also be forged within armor using jewelry, but the relevant elemental damage needs to be done in order to inflict the secondary effect. For example, if a ring with +% chance to burn is worn or forged into an item, nothing will happen unless the player is ''also'' doing some fire damage. The higher the chance for secondary effects on the material used to change the weapon's damage type, as well as the higher the percentage of the chance to inflict a damage type forged within armor, the better chance a player has to inflict effects.   
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Different effects may be inflicted upon enemies simultaneously.  For example, a player who is dual wielding a weapon which does fire damage and a weapon which does poison damage, will have the chance to inflict ''both'' of the secondary damage effects which are [[Sacred 2:Burn |Burn]] and [[Sacred 2:Poison|Poison]].  If Burn is inflicted ''before'' the Poison effect, only the last effect inflicted, in this case being Poison, will have it's graphical effect show.

Revision as of 13:51, 8 August 2009

Secondary damage effects are detrimental effects which a player can inflict on an enemy by using a weapon with the particular elemental damage, or forging particular Damage Types within their weapons:

LavaChunk.png Chunk of Lava (Fire)
Converts a percentage of physical damage into fire damage. (Burn)
PoisonFang.png Poison Fang (Poison)
Converts a percentage of physical damage into poison damage. ( Poison)
MagicPearl.png Magic Pearl (Magic)
Converts a percentage of physical damage into magic damage. ( Weaken)
IceCrystal.png Ice Crystal (Ice)
Converts a percentage of physical damage into ice damage. (Freeze)


These secondary effects can also be forged within armor using jewelry, but the relevant elemental damage needs to be done in order to inflict the secondary effect. For example, if a ring with +% chance to burn is worn or forged into an item, nothing will happen unless the player is also doing some fire damage. The higher the chance for secondary effects on the material used to change the weapon's damage type, as well as the higher the percentage of the chance to inflict a damage type forged within armor, the better chance a player has to inflict effects.

Different effects may be inflicted upon enemies simultaneously. For example, a player who is dual wielding a weapon which does fire damage and a weapon which does poison damage, will have the chance to inflict both of the secondary damage effects which are Burn and Poison. If Burn is inflicted before the Poison effect, only the last effect inflicted, in this case being Poison, will have it's graphical effect show.