|
|
Line 226: |
Line 226: |
| == Availability of + Offensive Skills as Item Modifier == | | == Availability of + Offensive Skills as Item Modifier == |
| | | |
− | This item modifier is available as blue mod (that requires no skill) on the following uniques and a ring: | + | This item modifier is available as blue mod (that requires no skill) on the following uniques and jewelry: |
| | | |
| * [[Sacred 2:Khandar's slicer|Khandar's slicer]] | | * [[Sacred 2:Khandar's slicer|Khandar's slicer]] |
Line 241: |
Line 241: |
| | | |
| * [[Sacred 2:Zardonn's Pulverizer|Zardonn's Pulverizer]] | | * [[Sacred 2:Zardonn's Pulverizer|Zardonn's Pulverizer]] |
| + | |
| + | It is also available as blue mod (that requires no skill) on the following jewelry: |
| | | |
| * [[Sacred 2:Ancrid's Dream|Ancrid's Dream]] | | * [[Sacred 2:Ancrid's Dream|Ancrid's Dream]] |
| + | |
| + | * [[Sacred 2:Gronkor's Medal|Gronkor's Medal]] |
Revision as of 22:45, 11 June 2009
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two.
|
|
All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
|
[u]Primary:[/u]
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
[u]Secondary:[/u]
|
Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
[u]Primary:[/u]
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
[u]Secondary:[/u]
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
[u]Primary:[/u]
|
Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
|
|
Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
|
|
Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
[u]Secondary:[/u]
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
[u]Primary:[/u]
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
[u]Secondary:[/u]
|
Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
[u]Primary:[/u]
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
|
|
Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
[u]Secondary:[/u]
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
[u]Primary:[/u]
|
Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
|
|
Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
|
|
Tactics Lore Increases damage and chance for critical hits with all weapons.
|
|
[u]Secondary:[/u]
|
Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
|
|
Speed Lore Increases attack and defense, and run speed.
|
|
Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
|
|
Availability of + Offensive Skills as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques and jewelry:
It is also available as blue mod (that requires no skill) on the following jewelry: