Difference between revisions of "Sacred 2:Bargaining"
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* Merchant inventories are respawned when teleporting to a new area, and on game load. Using the former, quick shopping of new inventories can be done very quickly in a Multiplayer game by teleporting back and forth between the Starting Island and Hissil'Ta, and in a Single Player game by teleporting to and from Blackhammer's Camp. | * Merchant inventories are respawned when teleporting to a new area, and on game load. Using the former, quick shopping of new inventories can be done very quickly in a Multiplayer game by teleporting back and forth between the Starting Island and Hissil'Ta, and in a Single Player game by teleporting to and from Blackhammer's Camp. | ||
+ | |||
+ | '''Something for new players to consider''' | ||
+ | |||
+ | If you take Bargaining at level 1, work hard to keep it above your level (as most of the build examples say) and you are not swimming in cash, you won't be able to buy anything from the vendor. They will be stocked fully with things you can't possibly afford. However, if you are just starting out and don't have much cash, then waiting to take Bargaining at level 8, or even 12, could help you a lot more. The principle reason people really want bargaining in the end-game is for rings and amulets. You can't get better than yellow items from a vendor - all gold and green items are quest rewards or drops. | ||
+ | |||
+ | A good example to consider is the +1 Bargaining relics you want to buy right away. It appears the loot algorithm determines the loot rarity first, then determines the attributes from a set. So this means you can have the following: | ||
+ | |||
+ | ;Relic of Antidote (Yellow) | ||
+ | :+8 Poison Resistance | ||
+ | :+1 to Bargaining | ||
+ | :Cost: 2400 | ||
+ | |||
+ | And | ||
+ | |||
+ | ;Relic of Antidote (White) | ||
+ | :+9 Poison Resistance | ||
+ | :+1 to Bargaining | ||
+ | :Cost: 230 | ||
+ | |||
+ | In this example, the inferior item is actually more expensive. At level 2, with a Bargaining of 3, you will see mostly examples of blue and yellow items and no white ones. For those with high level main characters that have funded a second character this is no big deal. But your first character won't have a lot of cash. | ||
+ | |||
+ | At a minimum you should buy bargaining relics before you take bargaining at level 2. However as your first character you might want to delay that Bargaining choice until you have a little more money under your belt. |
Revision as of 02:16, 26 April 2009
Bargaining
Displays item prices even when not at a merchant, but does not give you that price when you sell without a merchant. Additionally merchants will offer more favorable prices and better items. This however DOES NOT raise the amount of money you receive when selling items.
- Chance for Special Offer +X% (refer to table below)
- Higher Quality of Wares +Y%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Special Offer, +%: | 1,4 | 3 | 4,5 | 5,8 | 6,9 | 7,8 | 8,6 | 9,4 | 9,6 | 10 | 10,7 | 12 | 13,1 | 14,2 | 15,1 | 15,9 | 16,6 | 17,6 | 18,4 | 18,9 | 19,8 |
Quality of Wares, +%: | 0,2 | 1,1 | 2 | 3 | 4 | 5 | 6 | 7 | 7,5 | 7,5 | 8,1 | 9,1 | 10,1 | 11,1 | 12,1 | 13,1 | 14,1 | 15,6 | 17,1 | 18,6 | 20,1 |
Mastery
- Grants better quest rewards.
Properties
- To get the highest quality items, this skill should be two times or even more than the character level (this might be just a myth).
- Items that have "+ Bargaining skill" should be equipped before you click on a merchant (otherwise the wares will be generated with the lower skill value).
Breakpoints
- The bonuses are increased in steps as shown in the Bargaining full table.
Notes
- Merchant inventories are respawned when teleporting to a new area, and on game load. Using the former, quick shopping of new inventories can be done very quickly in a Multiplayer game by teleporting back and forth between the Starting Island and Hissil'Ta, and in a Single Player game by teleporting to and from Blackhammer's Camp.
Something for new players to consider
If you take Bargaining at level 1, work hard to keep it above your level (as most of the build examples say) and you are not swimming in cash, you won't be able to buy anything from the vendor. They will be stocked fully with things you can't possibly afford. However, if you are just starting out and don't have much cash, then waiting to take Bargaining at level 8, or even 12, could help you a lot more. The principle reason people really want bargaining in the end-game is for rings and amulets. You can't get better than yellow items from a vendor - all gold and green items are quest rewards or drops.
A good example to consider is the +1 Bargaining relics you want to buy right away. It appears the loot algorithm determines the loot rarity first, then determines the attributes from a set. So this means you can have the following:
- Relic of Antidote (Yellow)
- +8 Poison Resistance
- +1 to Bargaining
- Cost: 2400
And
- Relic of Antidote (White)
- +9 Poison Resistance
- +1 to Bargaining
- Cost: 230
In this example, the inferior item is actually more expensive. At level 2, with a Bargaining of 3, you will see mostly examples of blue and yellow items and no white ones. For those with high level main characters that have funded a second character this is no big deal. But your first character won't have a lot of cash.
At a minimum you should buy bargaining relics before you take bargaining at level 2. However as your first character you might want to delay that Bargaining choice until you have a little more money under your belt.