Difference between revisions of "Sacred 2:Buff"
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− | In Sacred 2 the term "Buff" refers to a specific type of [[Sacred 2:Combat Arts|Combat Art]] that affects the player in a positive manner over a period of time. | + | In Sacred 2 the term "Buff" refers to a specific type of [[Sacred 2:Combat Arts|Combat Art]] that affects the player in a positive manner over a period of time. They are combat arts that can be "permanently" active - as if they were running in the background. They remain active until switched off. Active buffs cause a slower regeneration of other combat arts. At the start of the game only one slot is available; later, up to three buffs can be placed within a buff slot at the bottom right hand of the screen. |
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+ | == Class Buffs == | ||
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+ | '''[[Sacred 2:Dryad|Dryad]]''' | ||
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+ | *[[Sacred 2:Capricious Hunter|Capricious Hunter]] - Sinister Predator | ||
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+ | *[[Sacred 2:Cabalistic Voodoo |Cabalistic Voodoo]] - Moribund Animus | ||
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+ | *[[Sacred 2:Nature Weaver|Nature Weaver]] - Ancient Bark | ||
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+ | '''[[Sacred 2:High Elf|High Elf]]''' | ||
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+ | '''[[Sacred 2:Inquisitor|Inquisitor]]''' | ||
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+ | '''[[Sacred 2:Seraphim|Seraphim]]''' | ||
+ | |||
+ | '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''' | ||
+ | |||
+ | '''[[Sacred 2:Temple Guardian|Temple Guardian]]''' |
Revision as of 12:39, 3 March 2009
In Sacred 2 the term "Buff" refers to a specific type of Combat Art that affects the player in a positive manner over a period of time. They are combat arts that can be "permanently" active - as if they were running in the background. They remain active until switched off. Active buffs cause a slower regeneration of other combat arts. At the start of the game only one slot is available; later, up to three buffs can be placed within a buff slot at the bottom right hand of the screen.
Class Buffs
- Capricious Hunter - Sinister Predator
- Cabalistic Voodoo - Moribund Animus
- Nature Weaver - Ancient Bark