Difference between revisions of "Sacred 2:Recovery Elixir"
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=== Recovery Elixir === | === Recovery Elixir === | ||
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− | <span style="color:#f0e0be">__</span> '''Duration:''' | + | <span style="color:#f0e0be">__</span> '''Duration:''' Instant. |
<span style="color:#f0e0be">__</span> '''Effect:''' Neutralize DoT by an amount that equals to a percentage of player's total hitpoints: | <span style="color:#f0e0be">__</span> '''Effect:''' Neutralize DoT by an amount that equals to a percentage of player's total hitpoints: |
Revision as of 13:03, 14 February 2009
Recovery Elixir
Recovery Elixir potions significantly reduce the amount of received poison/burn type damage, thus preventing some of it from damaging the health bar. The amount is based on player's total hitpoints.
__ Duration: Instant.
__ Effect: Neutralize DoT by an amount that equals to a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Recovery Elixir | 50% | 25% | 17% | 12% | 9% |
Recovery Elixir | 87% | 44% | 29% | 22% | 17% |
Strong Recovery Elixir | 125% | 62% | 41% | 31% | 25% |
For example, if a character has 100 hitpoints, a Light Recovery Elixir can neutralize 50 points of Damage over Time in Bronze difficulty.
Alchemy skill increases the effect of Recovery Elixirs, the amount of damage they can neutralize. At skill level 75, for example:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Recovery Elixir | 95% | 47% | 31% | 24% | 19% |
Recovery Elixir | 166% | 83% | 55% | 42% | 33% |
Strong Recovery Elixir | 237% | 118% | 79% | 59% | 47% |