Difference between revisions of "Sacred 2:Ranged Weapons"
Jump to navigation
Jump to search
(formatting, details) |
(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.) |
||
Line 40: | Line 40: | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Ranged Weapons full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Ranged Weapons full table]]. | ||
+ | |||
+ | ====Types==== | ||
+ | |||
+ | Ranged weapons consist of: | ||
+ | * [[Sacred 2:Blowguns|Blowguns]] | ||
+ | * [[Sacred 2:Energy Pistols|Energy Pistols]] | ||
+ | * [[Sacred 2:Energy Weapons|Energy Weapons]] | ||
+ | * [[Sacred 2:Long Bows|Long Bows]] | ||
+ | * [[Sacred 2:Recurved Bows|Recurved Bows]] | ||
+ | * [[Sacred 2:Short Bows|Short Bows]] | ||
+ | * [[Sacred 2:Throwing Daggers|Throwing Daggers]] | ||
+ | * [[Sacred 2:Throwing Stars|Throwing Stars]] |
Revision as of 08:00, 9 February 2009
Ranged Weapons
Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
- Attack Value +X
- Attack Speed +Y%
- Item level without penalty Z
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack Value: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Attack Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Mastery
- Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
Properties
- This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Ranged Weapons full table.
Types
Ranged weapons consist of: