Difference between revisions of "Sacred 2:Skills"

From SacredWiki
Jump to navigation Jump to search
Line 2: Line 2:
  
 
__TOC__
 
__TOC__
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero.  These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.  
+
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero.  These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.
  
*Players of all classes will recieve a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
+
*Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
 
*One additional weapon slot and Combat Art slot are granted at the levels:  3, 11 and 21
 
*One additional weapon slot and Combat Art slot are granted at the levels:  3, 11 and 21
 
*Between level 1-4 One skill point is gained per level up.
 
*Between level 1-4 One skill point is gained per level up.

Revision as of 09:23, 30 January 2009

Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.

  • Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
  • One additional weapon slot and Combat Art slot are granted at the levels: 3, 11 and 21
  • Between level 1-4 One skill point is gained per level up.
  • Between level 5-11 Two skill points are gained per level up.
  • Between level 12-24 Three skill points are gained per level up.
  • Between level 25-49 Four skill points are gained per level up.
  • Between level 50-200 Five skill points are gained per level up.


Character Level 1 2 3 5 8 11 12 18 21 25 35 50 65 150 200
New Skill choice given at level: Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png
# of Skill points gained on level up: 1 2 3 4 5
# of Attribute points gained on level up: 1 2 3
New Weapon Slot at level: Check.png Check.png Check.png
New Combat Art Slot at level: Check.png Check.png Check.png


Combat Art Skills:

ancientmagic.gif Ancient Magic - Increases damage for spells


combatdiscipline.gif Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo


concentration.gif Concentration Gives an additional buff slot & improves regeneration for all Combat Arts


Aspect Skills:

All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Dryad

[u]Primary:[/u]
capricioushunterfocus.gif Capricious Hunter Focus
Improves regeneration and raises max Combat Art level for this aspect
cabalisticvoodoolore.gif Cabalistic Voodoo Lore
Increases damage, critical chance and cast speed for this aspect
natureweaverlore.gif Nature Weaver Lore
Increases damage, critical chance and cast speed for this aspect
[u]Secondary:[/u]
cabalisticvoodoofocus.gif Cabalistic Voodoo Focus
Improves regeneration and raises max Combat Art level for this aspect
natureweaverfocus.gif Nature Weaver Focus
Improves regeneration and raises max Combat Art level for this aspect

High Elf

[u]Primary:[/u]
arrantpyromancerlore.gif Arrant Pyromancer Lore
Increases damage, critical chance and cast speed for this aspect
mysticstormitelore.gif Mystic Stormite Lore
Increases damage, critical chance and cast speed for this aspect
delphicarcanialore.gif Delphic Arcania Lore
Increases damage, critical chance and cast speed for this aspect
[u]Secondary:[/u]
arrantpyromancerfocus.gif Arrant Pyromancer Focus
Improves regeneration and raises max Combat Art level for this aspect
mysticstormitefocus.gif Mystic Stormite Focus
Improves regeneration and raises max Combat Art level for this aspect
delphicarcaniafocus.gif Delphic Arcania Focus
Improves regeneration and raises max Combat Art level for this aspect

Inquisitor

[u]Primary:[/u]
gruesomeinquisitionfocus.gif Gruesome Inquisition Focus
Improves regeneration and raises max Combat Art level for this aspect
astutesupremacylore.gif Astute Supremacy Lore
Increases damage, critical chance and cast speed for this aspect
nefariousnetherworldlore.gif Nefarious Netherworld Lore
Increases damage, critical chance and cast speed for this aspect
[u]Secondary:[/u]
astutesupremacyfocus.gif Astute Supremacy Focus
Improves regeneration and raises max Combat Art level for this aspect
nefariousnetherworldfocus.gif Nefarious Netherworld Focus
Improves regeneration and raises max Combat Art level for this aspect

Seraphim

[u]Primary:[/u]
exaltedwarriorfocus.gif Exalted Warrior Focus
Improves regeneration and raises max Combat Art level for this aspect
celestialmagiclore.gif Celestial Magic Lore
Increases damage, critical chance and cast speed for this aspect
reveredtechnologylore.gif Revered Technology Lore
Increases damage, critical chance & cast speed for this aspect
[u]Secondary:[/u]
celestialmagicfocus.gif Celestial Magic Focus
Improves regeneration and raises max Combat Art level for this aspect
reveredtechnologyfocus.gif Revered Technology Focus
Improves regeneration and raises max Combat Art level for this aspect

Shadow Warrior

[u]Primary:[/u]
astrallordlore.gif Astral Lord Lore
Increases damage, critical chance and cast speed for this aspect
deathwarriorfocus.gif Death Warrior Focus
Improves regeneration. Raises max Combat Art level for this aspect
malevolentchampionfocus.gif Malevolent Champion Focus
Improves regeneration. Raises max Combat Art level for this aspect
astrallordfocus.gif Astral Lord Focus
Improves regeneration. Raises max Combat Art level for this aspect
[u]Secondary:[/u]

The Shadow Warrior does not have any Secondary Aspect skills.

Temple Guardian

[u]Primary:[/u]
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration. Raises max Combat Art level for this aspect
lostfusionlore.gif Lost Fusion Lore
Increases damage, critical chance and cast speed for this aspect
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance and cast speed for this aspect
[u]Secondary:[/u]
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration. Raises max Combat Art level for this aspect
sourcewardenfocus.gif Source Warden Focus
Improves regeneration. Raises max Combat Art level for this aspect


Offensive skills:

damagelore.gif Damage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.


dualwield.gif Dual Wield - Allows you to wield two single-handed (non-ranged) weapons.


haftedweapons.gif Hafted Weapons - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.


magicstaffs.gif Magic Staffs - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.


polearms.gif Pole Arms - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.


rangedweapons.gif Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties when wielding a ranged weapon.


speedlore.gif Speed Lore - Increases attack and defense, and run speed.


swordweapons.gif Sword Weapons - Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.


tacticslore.gif Tactics Lore - Increases damage with all weapons.

Defensive Skills:

armorlore.gif Armour Lore - Improves your resists, increases maximum item level without penalties and decreases regen penalty from armors


combatreflexes.gif Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster


constitution.gif Constitution - Increases health and health regeneration


pacifism.gif Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)


shieldlore.gif Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties


spellresistance.gif Spell Resistance - Increases your resistance to spells


toughness.gif Toughness - Improves your resists and provides minimal % damage mitigation


wardingenergy.gif Warding Energy Lore - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).

General skills:

alchemy.gif Alchemy - Allows player to use certain consumables.


bargaining.gif Bargaining - Much like Trading in original Sacred, it improves what merchants have to offer.


blacksmith.gif Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.


divinedevotion.gif Divine Devotion - Improves regeneration of the Divine Gift (God spell).


enhancedperception.gif Enhanced Perception - Gives the player a better chance of "seeing" invisible monsters as well as "magical hiding places."


riding.gif Riding - Improves player's mount's Combat Arts as well as the level of mount allowed to be used by the player.