Difference between revisions of "Sacred 2:Dryad Combat Arts"
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Revision as of 08:45, 26 December 2008
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
Game manual says that Dryad on magic build is for advanced players ;) and that is true, it's hard to play
- Capricious Hunter
- Cabalistic Voodoo
- Nature Weaver
Aspect: Capricious Hunter
Ravaged Impact
Devastating attack with the equipped ranged or close combat weapon. |
Darting Assault
A rapid ranged or close combat attack hitting multiple targets within range. |
Forest Flight
The Dryad will sprint towards her target her target extremely fast. This combat art has a small chance to root opponents at the position where she runs from. |
Dust Devil
The Dryad whirls around creating a cloud of dust that will enable her to evade attacks more easily. Will also protect allies. |
Sinister Predator (Buff)
While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons. It also adds a chance that opponents will drop shrunken heads. |
Aspect: Cabalistic Voodoo
Twisted Torment
Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment. |
Viperish Disease
Infects the victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same hype will also catch the disease. |
Black Curse
Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head. |
Malicious Totem
Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage. |
Moribund Animus (Buff)
An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads. |
Aspect: Nature Weaver
Edaphic Lances
Spears break out of the ground and damage everyone who touches them. |
Tangled Vine
A root sprouts from the ground holding opponents in one place with damaging from them. |
Goldenglade Touch
Heals the Dryad over a brief period. |
Acute Mind
Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence. |
Ancient Bark (Buff)
While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect. |