Difference between revisions of "Sacred 2:Attributes"
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::Base starting attributes level 1, silver difficulty, no survival bonus, naked. | ::Base starting attributes level 1, silver difficulty, no survival bonus, naked. | ||
+ | ::Attributes increase by a factor of 10% of the base starting value each level (Seraphim will gain 2.2 strength each level). | ||
::{|cellspacing="0" style="font-size:100%;" | ::{|cellspacing="0" style="font-size:100%;" |
Revision as of 03:50, 13 December 2008
Base Attributes
- Base starting attributes level 1, silver difficulty, no survival bonus, naked.
- Attributes increase by a factor of 10% of the base starting value each level (Seraphim will gain 2.2 strength each level).
Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints Seraphim 22 25 25 26 25 26 143 Shadow Warrior 27 26 28 21 22 26 151 High Elf 17 25 20 20 35 25 130 Temple Guardian 27 25 22 24 26 25 135 Inquisitor 23 25 23 27 27 22 138 Dryad 22 25 22 30 27 20 135
StrengthIncreases Attack value as well as basic damage for all close range weapons except daggers and mage staffs. Attack Value +XX Weapon Damage +XX |
StaminaDecreases the general regeneration time of combat arts. Average Combat Art Regeneration Time XXX.X% |
VitalityIncreases overall hitpoints and reduces their regeneration time. Hitpoints XXX Hitpoints Regeneration XX.X/s |
DexterityIncreases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons. Attack Value +XXX Defense Value +XXX Weapon Damage +XXX |
IntelligenceIncreases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output. Weapon Damage +XXX Combat Art Damage +XXX Spell Intensity +XXX |
WillpowerIncreases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken). Spell Resistance +XXX |