Difference between revisions of "Sacred 2:Skills"
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http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif [[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters | http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif [[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif [[Sacred 2:Dual wield|Dual wield]] - Allows you to wield two single-handed weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif [[Sacred 2:Dual wield|Dual wield]] - Allows you to wield two single-handed weapons | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|Hafted Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif [[Sacred 2:Hafted Weapons|Hafted Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | * Primary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|Magic Staffs]] -Increases attack speed, chance to hit and max item level usable without penalties with these weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif [[Sacred 2:Magic Staffs|Magic Staffs]] -Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | * Primary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif [[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif [[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif [[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:Seraphim|Seraphim]] | ||
+ | * Secondary skill choice for: [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif [[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed | http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif [[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed | ||
+ | * Primary skill choice for: None | ||
+ | * Secondary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif [[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif [[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: [[Sacred 2:Inquisitor|Inquisitor]] | ||
+ | |||
http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons | http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons | ||
+ | * Primary skill choice for: [[Sacred 2:Dryad|Dryad]], [[Sacred 2:High Elf|High Elf]], [[Sacred 2:Inquisitor|Inquisitor]], [[Sacred 2:Shadow Warrior|Shadow Warrior]], [[Sacred 2:Seraphim|Seraphim]], [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | * Secondary skill choice for: None | ||
=='''Defensive Skills:'''== | =='''Defensive Skills:'''== |
Revision as of 01:27, 17 November 2008
Contents
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
- Players of all classes will recieve a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
- One additional weapon slot and Combat Art slot are granted at the levels: 3, 11 and 25
- Between level 1-4 One skill point is gained per level up.
- Between level 5-11 Two skill points are gained per level up.
- Between level 12-24 Three skill points are gained per level up.
- Between level 25-49 Four skill points are gained per level up.
- Between level 50-200 Five skill points are gained per level up.
Combat Art Skills:
The order in which these skills can be chosen will be different depending on which character you are playing. To see a more in depth breakdown of the skills in the form of primary and secondary skill choices please refer to a character's page where you will find the skill breakdown: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian.
Ancient Magic - Increases damage for spells
Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
Concentration Gives an additional buff slot & improves regeneration for all Combat Arts
Aspect Skills:
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Dryad
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
High Elf
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Inquisitor
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Seraphim
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Shadow Warrior
[u]Primary:[/u]
|
[u]Secondary:[/u] |
Temple Guardian
[u]Primary:[/u]
|
[u]Secondary:[/u]
|
Offensive skills:
The order in which these skills can be chosen will be different depending on which character you are playing. To see a more in depth breakdown of the skills in the form of primary and secondary skill choices please refer to a character's page where you will find the skill breakdown: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian.
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
- Primary skill choice for: Inquisitor
- Secondary skill choice for: Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
Dual wield - Allows you to wield two single-handed weapons
- Primary skill choice for: Inquisitor
- Secondary skill choice for: Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
Hafted Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Primary skill choice for: Inquisitor, Shadow Warrior, Temple Guardian
- Secondary skill choice for: Dryad, High Elf, Seraphim
Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Primary skill choice for: High Elf, Inquisitor
- Secondary skill choice for: Dryad, Shadow Warrior, Seraphim, Temple Guardian
Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Primary skill choice for: Dryad, Shadow Warrior, Seraphim
- Secondary skill choice for: High Elf, Shadow Warrior, Temple Guardian
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Primary skill choice for: Dryad, Seraphim
- Secondary skill choice for: High Elf, Inquisitor, Shadow Warrior, Temple Guardian
Speed Lore - Increases attack and defense and run speed
- Primary skill choice for: None
- Secondary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Primary skill choice for: Dryad, High Elf, Shadow Warrior, Seraphim, Temple Guardian
- Secondary skill choice for: Inquisitor
Tactics Lore - Increases damage with all weapons
- Primary skill choice for: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian
- Secondary skill choice for: None
Defensive Skills:
The order in which these skills can be chosen will be different depending on which character you are playing. To see a more in depth breakdown of the skills in the form of primary and secondary skill choices please refer to a character's page where you will find the skill breakdown: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian.
Armour Lore - Improves your resists and increases maximum item level without penalties
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
Spell Resistance - Increases your resistance to spells
Toughness - Improves your resists and provides minimal % damage mitigation
Warding Energy Lore - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
General skills:
The order in which these skills can be chosen will be different depending on which character you are playing. To see a more in depth breakdown of the skills in the form of primary and secondary skill choices please refer to a character's page where you will find the skill breakdown: Dryad, High Elf, Inquisitor, Shadow Warrior, Seraphim, Temple Guardian.
Alchemy - Allows player to use certain consumables
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
Blacksmith - Allows the player to socket items without having to use a Blacksmith
Divine Devotion - Improves regeneration of god-spell
Enhanced Perception - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.