Difference between revisions of "Sacred 2:Dryad"
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dark voodoo, which she can use to collect shrunken heads from her enemies! | dark voodoo, which she can use to collect shrunken heads from her enemies! | ||
− | THE STORY | + | ==THE STORY== |
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. | The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. | ||
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− | =[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]= | + | ==[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]== |
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Revision as of 00:14, 15 October 2008
She is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, which she can use to collect shrunken heads from her enemies!
THE STORY
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders.
Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest.
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
Dryad Skills
Combat Arts Skills
Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
Capricious Hunter Focus - Improves regeneration and raises max Combat Art level for this aspect
Cabalistic Voodoo Focus - Improves regeneration and raises max Combat Art level for this aspect
Nature Weaver Focus - Improves regeneration and raises max Combat Art level for this aspect
Cabalistic Voodoo Lore - Increases damage, critical chance and cast speed for this aspect
Nature Weaver Lore - Increases damage, critical chance and cast speed for this aspect
Ancient Magic - Increases damage for spells
Offensive Skills
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
Dual wield - Allows you to wield two single-handed weapons
Speed Lore - Increases attack and defense and run speed
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills
Shield Lore - As yet unknown
Armour Lore - Improves your resists and increases maximum item level without penalties
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Spell Resistance - Increases your resistance to spells
Pacifism - Increases your resistance to spells
General Skills
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Divine Devotion - Improves regeneration of god-spell
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
Alchemy - Allows player to use certain consumables
Enhanced Perception - As yet unknown
- Capricious Hunter
- Cabalistic Voodoo
- Nature Weaver
Dryad Combat Arts
Aspect
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Aspect
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Aspect
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