Difference between revisions of "Sacred 2:Skeletal Mage"
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Skeletal Mastery''' - Summons | + | * '''Skeletal Mastery''' - Summons two additional skeletal mages. |
* '''Master Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below). | * '''Master Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below). | ||
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*Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality. | *Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality. | ||
− | *Skeletal Mages will | + | *Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the mage spawns with. |
− | *Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping | + | *Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 4 regular mages (by choosing both '''Skeletal Mastery''' mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages have high damage and also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not. |
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * Can summon up to | + | * Can summon up to four basic mages, or up to two advanced mages. |
'''Cons''' | '''Cons''' |
Latest revision as of 17:28, 1 May 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - increases casting speed, increases the armor resistances from the Hardened silver mod, allows for modification points.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty
Usage Strategies
- Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
- Basic Skeletal Mages know the following single-target spells:
- Homing Fireball
- Lightning Cone
- Poison Root
- Frost Bolt
- Upgraded Skeletal Mages (from gold mod Master Conjuror) have their spells changed to become area-of-effect rather than single-target:
- Firestorm
- Chain Lightning
- Poison Fireball
- Glacial Spikes
- Basic Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Aspect Focus
- Upgraded Skeletal Mages additionally know the following skills:
- Armor Lore
- Constitution
- Spell Resist Lore
- Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
- Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the mage spawns with.
- Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 4 regular mages (by choosing both Skeletal Mastery mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages have high damage and also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not.
Pros and Cons
Pros
- Can summon up to four basic mages, or up to two advanced mages.
Cons
- Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.
Gallery
Summoning
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Normal Skeletal Mages
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Upgraded Skeletal Mages
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