Difference between revisions of "Sacred 2:Tornado (D2F)"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ||
− | * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice| | + | * [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]]) |
− | * | + | * Damage frequency: 1.0/second |
* [[Sacred 2:Combat art range|Range]]: 3.0 meters | * [[Sacred 2:Combat art range|Range]]: 3.0 meters | ||
* Duration: 15.0s | * Duration: 15.0s | ||
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + 8.4s = 20.8 seconds (Cooldown decreases slightly per CA level) |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | *'''Storm Force''' - | + | *'''Storm Force''' - Increases the base physical damage of the Tornado by 20 + 10 per level. |
− | *'''Storm Zone''' - Tornado's area of effect | + | *'''Storm Zone''' - Increases the Tornado's area of effect by 1.5 + 0.3 meters per level. |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | *'''Unleashed''' - Tornado | + | *'''Unleashed''' - Increases the damage frequency of the Tornado by 0.2 + 0.03 per level hits per second. |
− | *'''Tempest''' - | + | *'''Tempest''' - Increases the duration of the Tornado by 5 seconds + 0.3 seconds per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | *'''Disarm''' - Knocks the | + | *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. |
− | *'''Critical''' - | + | *'''Critical''' - Increases the chance for critical hits by 20% + 0.3% per level. |
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Tornado's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Tornado's cold damage. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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* Alternatively, just cast it and forget it, letting it cause mayhem while the Druid uses other spells. | * Alternatively, just cast it and forget it, letting it cause mayhem while the Druid uses other spells. | ||
− | * The '''Tempest''' silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s then | + | * The range, duration, and damage frequency are fixed, however modifications can be taken that allow these parameters to scale. For example, '''Unleashed''' will allow Tornado to hit twice as often at max CA level 200, while '''Storm Zone''' will more than double the area of effect at max level. |
+ | |||
+ | * The cooldown slowly decreases as Tornado levels up, and can get as low as 8.0s at high levels. | ||
+ | |||
+ | * The '''Tempest''' silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s, then three Tornados may be active at once. | ||
* If using [[Sacred 2:Hurricane|Hurricane]] (which disarms enemies by default) then the gold mod '''Disarm''' may be redundant and therefore '''Critical''' would be a better choice. | * If using [[Sacred 2:Hurricane|Hurricane]] (which disarms enemies by default) then the gold mod '''Disarm''' may be redundant and therefore '''Critical''' would be a better choice. |
Latest revision as of 16:55, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Tornado's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
- Alternatively, just cast it and forget it, letting it cause mayhem while the Druid uses other spells.
- The range, duration, and damage frequency are fixed, however modifications can be taken that allow these parameters to scale. For example, Unleashed will allow Tornado to hit twice as often at max CA level 200, while Storm Zone will more than double the area of effect at max level.
- The cooldown slowly decreases as Tornado levels up, and can get as low as 8.0s at high levels.
- The Tempest silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s, then three Tornados may be active at once.
- If using Hurricane (which disarms enemies by default) then the gold mod Disarm may be redundant and therefore Critical would be a better choice.
Pros and Cons
Pros
- Seeks targets
- Wide area of effect
- Long duration
Cons
- Irregular movements, slow
- Long cooldown
Gallery
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