Difference between revisions of "Sacred 2:Skeletal Mage"
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**Frost Bolt | **Frost Bolt | ||
− | *'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have boosted attributes | + | *'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have boosted attributes, and their spells are changed to become area-of-effect rather than single-target: |
**Firestorm | **Firestorm | ||
**Chain Lightning | **Chain Lightning | ||
Line 84: | Line 84: | ||
**Ancient Magic | **Ancient Magic | ||
**Aspect Lore | **Aspect Lore | ||
+ | **Aspect Focus | ||
*'''Upgraded Skeletal Mages''' know the following skills: | *'''Upgraded Skeletal Mages''' know the following skills: | ||
Line 98: | Line 99: | ||
*Skeletal Mages will not use melee attacks with their wands. They will only attack using spells. | *Skeletal Mages will not use melee attacks with their wands. They will only attack using spells. | ||
− | *Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 3 regular mages (by choosing both '''Skeletal Mastery''' mods) provides higher damage against single targets (super-uniques | + | *Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 3 regular mages (by choosing both '''Skeletal Mastery''' mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages also inflict useful debuffs (root, freeze, stun, movement penalty) that upgraded mages do not. |
== Pros and Cons == | == Pros and Cons == |
Revision as of 10:54, 27 July 2017
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - increases casting speed, increases the armor resistances from the Hardened silver mod, allows for modification points.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty
Usage Strategies
- Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
- Basic Skeletal Mages know the following single-target spells:
- Homing Fireball
- Lightning Cone
- Poison Root
- Frost Bolt
- Upgraded Skeletal Mages (from gold mod Master Conjuror) have boosted attributes, and their spells are changed to become area-of-effect rather than single-target:
- Firestorm
- Chain Lightning
- Poison Fireball
- Glacial Spikes
- Basic Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Aspect Focus
- Upgraded Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Aspect Focus
- Armor Lore
- Constitution
- Spell Resist Lore
- Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
- Skeletal Mages will not use melee attacks with their wands. They will only attack using spells.
- Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 3 regular mages (by choosing both Skeletal Mastery mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages also inflict useful debuffs (root, freeze, stun, movement penalty) that upgraded mages do not.
Pros and Cons
Pros
- Can summon up to three basic mages, or up to two advanced mages.
Cons
- Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.
Gallery
Summoning
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Normal Skeletal Mages
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Upgraded Skeletal Mages
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