Difference between revisions of "Sacred 2:Celdrahil's pandemonium"

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(updated modifiers and sockets for latest game version)
 
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'''<u>Available Sockets:</u>'''
 
'''<u>Available Sockets:</u>'''
* [[Image:Bronze.png]] 3 Bronze Sockets
+
* [[Image:Bronze.png]] 2 Bronze Sockets
* [[Image:Silver.png]] 4 Silver Sockets
+
* [[Image:Silver.png]] 6 Silver Sockets
* [[Image:Gold.png]] 2 Gold Sockets
+
* [[Image:Gold.png]] 5 Gold Sockets
  
 
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
 
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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* (Armor) [[Sacred 2:Vitality|Vitality]]
 
* (Armor) [[Sacred 2:Vitality|Vitality]]
 
* (Belt) [[Sacred 2:Stamina|Stamina]]
 
* (Belt) [[Sacred 2:Stamina|Stamina]]
* (Boots) [[Sacred 2:Dexterity|Dexterity]]
 
  
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
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* (Armor) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time +%]]
 
* (Armor) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time +%]]
 
* (Arms) [[Sacred 2:Chance for critical hits|Chance for Critical Hits +%]] / [[Sacred 2:Spell Intensity|Spell Intensity +%]]
 
* (Arms) [[Sacred 2:Chance for critical hits|Chance for Critical Hits +%]] / [[Sacred 2:Spell Intensity|Spell Intensity +%]]
* (Gloves) [[Sacred 2:Chance for critical hits|Chance for Critical Hits +%]] / [[Sacred 2:Casting Speed|Casting Speed +%]]
+
* (Gloves) [[Sacred 2:Casting Speed|Casting Speed +%]]
 
* (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration +/s]]
 
* (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration +/s]]
* (Legs) [[Sacred 2:Run Speed|Run Speed +%]] / [[Sacred 2:Block chance: Root|Block chance: Root +%]] / [[Sacred 2:Defense Value|Defense Value +XX]]
+
* (Legs) [[Sacred 2:Run Speed|Run Speed +%]] / [[Sacred 2:Block chance: Root|Block chance: Root +%]]
 
* (Boots) [[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire +%]] / [[Sacred 2:Defense Value X%|Defense Value +%]]
 
* (Boots) [[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire +%]] / [[Sacred 2:Defense Value X%|Defense Value +%]]
  
 
== About the Set ==
 
== About the Set ==
 
*Celdrahil's Pandemonium uses a variant skin of the High Elf's "[[Sacred 2:High Elf Pearl Set|Pearl Set]]" standard armor.
 
*Celdrahil's Pandemonium uses a variant skin of the High Elf's "[[Sacred 2:High Elf Pearl Set|Pearl Set]]" standard armor.
 +
 
*Celdrahil's Pandemonium is a set specially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spellcasting powers and offers her protection against both magic and melee attacks.  
 
*Celdrahil's Pandemonium is a set specially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spellcasting powers and offers her protection against both magic and melee attacks.  
  

Latest revision as of 15:15, 14 January 2017

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Technical Data

Class: High Elf

Set name: Celdrahil's Pandemonium

HE_Asp_01.png This set focuses on the High Elf's aspect: Arrant Pyromancer

Set Item Names:

Available Sockets:

  • Bronze.png 2 Bronze Sockets
  • Silver.png 6 Silver Sockets
  • Gold.png 5 Gold Sockets

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • Celdrahil's Pandemonium uses a variant skin of the High Elf's "Pearl Set" standard armor.
  • Celdrahil's Pandemonium is a set specially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spellcasting powers and offers her protection against both magic and melee attacks.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


Items needed Bronze Silver (level 47) Gold Platinum Niobium (level 200)
All Skills 3 ... + 4 ... ... + 13
Aspect: Arrant Pyromancer 5 ... + 4 ... ... + 14
Regen time: Arrant Pyromancer 6 ... - 13.4 % ... ... - 25.6 %
Survival Bonus 7 ... + 13.5 % ... ... + 30.0 %

Celdrahil's set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • The pieces of this set begin dropping at level 15 and drop every 15 levels afterward.

See Also


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