Difference between revisions of "Sacred 2:Bone Armor"

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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
 
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* [[Sacred 2:Armor|Armor]]: [[Sacred 2:Physical|Physical]] 30 + 15 per level
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* [[Sacred 2:Armor|Armor]]: [[Sacred 2:Physical|Physical]] 15 + 15 per level
 
* [[Sacred 2:Defense Value X%|Defense Rating]]: 10% + 10% per level
 
* [[Sacred 2:Defense Value X%|Defense Rating]]: 10% + 10% per level
* [[Sacred 2:Block chance: Close Combat|Chance to Block Close Combat]]: 30% + 0.8% per level
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* [[Sacred 2:Block chance: Close Combat|Chance to Block Melee]]: 30% + 0.8% per level
 
* [[Sacred 2:Damage Mitigation|Physical Damage Mitigation]]: 20% + 0.2% per level
 
* [[Sacred 2:Damage Mitigation|Physical Damage Mitigation]]: 20% + 0.2% per level
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
* The tooltip also displays the player's normal weapon damage value but this buff has '''no effect''' on damage.
 
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Rigid''' - Increases all of the Necromancer's armor resistances by 20% + 5% per level.
 
* '''Rigid''' - Increases all of the Necromancer's armor resistances by 20% + 5% per level.
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{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Hardened''' - Adds to the Necromancer's base [[Sacred 2:Poison|poison]] armor (10 + 10 per level).
 
* '''Hardened''' - Adds to the Necromancer's base [[Sacred 2:Poison|poison]] armor (10 + 10 per level).
* '''Impenetrable''' - Gives a chance to [[Sacred 2:Block chance: Ranged|block ranged attacks]] (25% + 0.3% chance per level).
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* '''Impenetrable''' - Gives a chance to [[Sacred 2:Block chance: Ranged|block ranged weapon damage]] (25% + 0.3% chance per level).
 
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{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Repair''' - Boosts the Necromancer's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] by 3.5 + 2.5 hp per level.
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* '''Repair''' - Increases the Necromancer's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] by 3.5 hp/s + 2.5 hp/s per level.
* '''Flexible''' - Reduces the regeneration penalty of Bone Armor by 20%.
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* '''Flexible''' - Decreases the regeneration penalty of Bone Armor by 20%.
 
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Latest revision as of 00:18, 5 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Bone_armor.png Bone_armor_small.png This Combat Art is a (Buff)

This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against damage from close combat attacks.

Aspect

Poison_and_bone.png - Poison and Bone

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Rigid - Increases all of the Necromancer's armor resistances by 20% + 5% per level.
  • Dense - Increases the Necromancer's defense rating by 20% + 5% per level.

MODicons_10.gif Silver
  • Hardened - Adds to the Necromancer's base poison armor (10 + 10 per level).
  • Impenetrable - Gives a chance to block ranged weapon damage (25% + 0.3% chance per level).

MODicons_08.gif Gold
  • Repair - Increases the Necromancer's hitpoint regeneration by 3.5 hp/s + 2.5 hp/s per level.
  • Flexible - Decreases the regeneration penalty of Bone Armor by 20%.
Bone Armor


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases the physical armor bonus and the poison armor bonus from the Hardened modification, improves hitpoint regeneration from the Repair modification, allows for modification points.
  • Armor Lore - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of armor).
  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • This CA is especially useful for a melee Necromancer.
  • The Rigid modification improves the armor resistances not only from this buff but from all sources, including gear, gemstones, and the Toughness skill.
  • Note that, like all CA's in the Poison and Bone aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Several good defensive properties, especially physical damage mitigation which can make a huge difference
  • Can lower the regeneration penalty with the gold mod Flexible.

Cons

  • ...

Gallery