Difference between revisions of "Sacred 2:Firestorm"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg== | ||
* Does 100% [[Sacred 2:Fire|Fire]] Damage (8-8). | * Does 100% [[Sacred 2:Fire|Fire]] Damage (8-8). | ||
− | * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: | + | * [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 3.5/s over 5.0 seconds |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 13.6 seconds |
* Right clicking near Druid creates a wider wave of fire | * Right clicking near Druid creates a wider wave of fire | ||
* Right clicking far from the Druid creates a narrow wave of fire | * Right clicking far from the Druid creates a narrow wave of fire | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Scorch''' - | + | * '''Scorch''' - Increases the base fire damage inflicted by 32 + 16 per level. |
− | * '''Ignite''' | + | * '''Ignite''' - Increases the spread speed of the Firestorm by 25% + 0.1% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Spell Flow''' - Decreases the regeneration time of Firestorm by 33.3%. | * '''Spell Flow''' - Decreases the regeneration time of Firestorm by 33.3%. | ||
− | * '''Conflagration''' - | + | * '''Conflagration''' - Increases fire damage over time by 2.5/s + 1.25/s per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Fright''' - Adds a [[Sacred 2:Chance to fear opponents away|chance | + | * '''Fright''' - Adds a [[Sacred 2:Chance to fear opponents away|chance that opponents will flee in fear]] (30% + 0.5% per level). |
* '''Ambition''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]] by 15% + 0.1% per Combat Art level. | * '''Ambition''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]] by 15% + 0.1% per Combat Art level. | ||
|} | |} | ||
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*The flat fire damage portion of Firestorm can trigger the [[Sacred 2:Chance for Burn|Burning]] secondary effect, which will cause extra fire DoT on top of the built-in DoT. | *The flat fire damage portion of Firestorm can trigger the [[Sacred 2:Chance for Burn|Burning]] secondary effect, which will cause extra fire DoT on top of the built-in DoT. | ||
'''Cons''' | '''Cons''' | ||
− | *Comparatively long regeneration time | + | *Comparatively long regeneration time unless '''Spell Flow''' mod is taken. |
*Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished. | *Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished. | ||
*Cannot pass over water (i.e. ponds, ocean, swamp, etc.). | *Cannot pass over water (i.e. ponds, ocean, swamp, etc.). |
Revision as of 20:35, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Primal Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Primal Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Firestorm's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- This aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast.
- Right-clicking close to the character will result in a wider angle of the firestorm (~90°) but lower damage on initial hit. Right-clicking farther away from the character will result in a firestorm of a smaller angle that will do more damage on initial hit.
- As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die.
- Can be used in association with items with Combat Art Range +X% modifiers (such as Nlovae's mystery and Glacial Defender) to increase combat art range significantly.
Pros and Cons
Pros
- The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
- Enemies catch Fire 100% of the time, players will thus always deal Damage Over Time.
- Damage over time hits from this Combat Art can incur Chance for critical hits.
- Ambition mod increases Chance for critical hits on both initial hit and Damage over Time (DoT) hits.
- The flat fire damage portion of Firestorm can trigger the Burning secondary effect, which will cause extra fire DoT on top of the built-in DoT.
Cons
- Comparatively long regeneration time unless Spell Flow mod is taken.
- Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished.
- Cannot pass over water (i.e. ponds, ocean, swamp, etc.).
Gallery
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