Difference between revisions of "Sacred 2:Soulstaff of the Wild"
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{{IBframe|[[File:Soulstaff of the wild IB stats.jpg]]}} | {{IBframe|[[File:Soulstaff of the wild IB stats.jpg]]}} | ||
|style="text-align: center; width: 200px;"|{{IBframe|[[File:Soulstaff of the wild IB version.jpg|x200px]]}} | |style="text-align: center; width: 200px;"|{{IBframe|[[File:Soulstaff of the wild IB version.jpg|x200px]]}} | ||
+ | |style="text-align: left; "| | ||
+ | * 2-handed | ||
+ | * Spawns every 1 level | ||
+ | * Base melee damage modified by [[Sacred 2:Intelligence|Intelligence]] [[Sacred 2:Attributes |attribute]] | ||
+ | * Affected by [[Sacred 2:Magic Staffs|Magic Staffs]] Skill | ||
|} | |} | ||
</onlyinclude> | </onlyinclude> |
Revision as of 23:45, 16 January 2015
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Item Modifiers
- Regeneration Time
- Experience per kill (requires the Enhanced Perception skill to unlock this modifier)
- Damage against undead: Fire (requires the Hafted Weapons skill to unlock this modifier - possibly a bug)
Ice and Blood Version
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Item Modifiers
- Regeneration Time
- Experience per kill (requires the Enhanced Perception skill to unlock this modifier)
- Chance to banish undead
Notes
- This weapon is one of several items that were changed to have new crystal models when the Ice and Blood Expansion was released.
- This item, as well as all other items from the Unlock Items list will now drop normally in-game using the Community Patch. So if the Community Patch were uninstalled, this item would stop dropping during gameplay but still remain in the player's inventory.