Difference between revisions of "Sacred 2:Chance for critical hits"
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CritMultiplier is defined by AdjustCriticalDamageFactor parameter in balance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2). | CritMultiplier is defined by AdjustCriticalDamageFactor parameter in balance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2). | ||
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+ | Critical hit damage modifier is calculated before armor absorbtion, that means armor protects from critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see [[Sacred 2:Armor|Armor]] page for further explanations) | ||
For SpellBasedDamageCAs intelligence also affects the chance for critical hit: each 50 points in Intelligence give +1% chance for critical hit. This value is simply added to the current chance the character has. For example, if the character has 20% chance for critical hit from skills and 1600 points in Intelligence, this character would have 20 + 1600/50 = 52% chance for critical hit as a result. | For SpellBasedDamageCAs intelligence also affects the chance for critical hit: each 50 points in Intelligence give +1% chance for critical hit. This value is simply added to the current chance the character has. For example, if the character has 20% chance for critical hit from skills and 1600 points in Intelligence, this character would have 20 + 1600/50 = 52% chance for critical hit as a result. |
Revision as of 12:11, 19 March 2014
Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by 1.2 times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.
CritMultiplier is defined by AdjustCriticalDamageFactor parameter in balance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2).
Critical hit damage modifier is calculated before armor absorbtion, that means armor protects from critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see Armor page for further explanations)
For SpellBasedDamageCAs intelligence also affects the chance for critical hit: each 50 points in Intelligence give +1% chance for critical hit. This value is simply added to the current chance the character has. For example, if the character has 20% chance for critical hit from skills and 1600 points in Intelligence, this character would have 20 + 1600/50 = 52% chance for critical hit as a result.
Chance for Critical Hit modifiers found on equipment and Blacksmith Arts do not affect Spell Damage Based Combat Arts.
Availability of Chance for critical hits +X% as Item Modifier
This modifier is available on the following weapon types as a blue modifier:
This modifier is available on the following Legendary weapon as a blue modifier:
This modifier is available on the following unique weapons as a blue modifier:
This modifier is available on the following unique weapons as a yellow modifier:
- Dwendorik's Vanquisher
- Orc Shock
- Kullgard's Taskwatch
- Slicing Scythe
- Unireth's Lightning
- Extremely Mighty Bat of Devastation
This modifier is available on the following unique jewelry as a yellow modifier:
This modifier is available on the following unlock items as a yellow modifier:
This modifier is available on the following Set Items as a yellow modifier:
- Celdrahil's Flames
- Celdrahil's Claw
- Faladal's Gloves
- Detheya's Greaves
- Helmet of the Thorns
- Niokaste's Grip
- Righteous Hands of the Celestial
- Arm Module of the Demiurge
- Lucreti's Revelation
- Armantin's Helmet
- Armantin's Elbow Protector
- Denderan's Maneuver
- Velaria's Headgear
- Velaria's Wristguards
- Gauntlets of Revenge
- Ring of the Forest
- Ilgard's Compliance
- Saraki's Destiny
- Saraki's Downfall
- Saraki's Downfall
- Cowl of Anguish
- Helmet of Determined Justice
- Lumen's Support
- Gauntlets of Burial
- Mitts of the Ancients
This modifier is available on the following CM Patch items as a yellow modifier:
- Holy Wrath
- Glimborin's Finger
- Complete Subjugation
- Tallin's Heritage
- Dimiona's Tri-cell Battery
- Arbereth's Distraction