Difference between revisions of "Sacred 2:Chance to reflect: Projectiles"

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(edited info, added note about alternate name of modifier)
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Provides a chance to reflect an opponents projectile attacks.
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*Provides a chance to reflect opponents' projectile attacks (any attack made by a Ranged Weapon).
  
Bonuses from different sources have diminishing returns.
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*Bonuses from different sources have diminishing returns.
  
The block is calculated before reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat).
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*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
For example High Elf, often casting the Expulse magic circle on yourself, eventually gaining the chance block combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked.
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**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
This fact is in no way belittle reflection, however, is the understanding of the fact that at achieving the chance to block 100% chance of reflection makes no sense, because this chance simply doesn't work.
 
  
Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/seriously wounds, that could have been caused by this attack.
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*Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/serious open wounds, that could have been caused by this attack.
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*In the U.S. version of Fallen Angel (and on consoles) this bonus is called '''"Chance to reflect: Ranged"'''
  
  

Revision as of 01:28, 11 May 2014

  • Provides a chance to reflect opponents' projectile attacks (any attack made by a Ranged Weapon).
  • Bonuses from different sources have diminishing returns.
  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/serious open wounds, that could have been caused by this attack.
  • In the U.S. version of Fallen Angel (and on consoles) this bonus is called "Chance to reflect: Ranged"


Availability of Chance to reflect: Projectiles as Item Modifier

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following set items as a yellow modifier:

See Also