Difference between revisions of "Sacred 2:Chance to reflect: Combat Arts"

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Provides a percent chance to reflect an opponents [[Sacred 2:Combat Arts|Combat Art]] attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent.
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*Provides a percent chance to reflect an opponents [[Sacred 2:Combat Arts|Combat Art]] attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent.
  
Bonuses from different sources have diminishing returns.
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*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
  
The block is calculated before reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat).
 
For example High Elf, often casting the Expulse magic circle on yourself, eventually gaining the chance block combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked.
 
This fact is in no way belittle reflection, however, is the understanding of the fact that at achieving the chance to block 100% chance of reflection makes no sense, because this chance simply doesn't work.
 
  
Possible to block or reflect only the direct elemental damage, but not [[Sacred 2:Damage over Time|Damage Over Time]].
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:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked.  This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
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*It is possible to block or reflect only the direct elemental damage, but not [[Sacred 2:Damage over Time|Damage Over Time]].
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*Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:buff|removing_buffs]]/debuff, that could have been caused by these CAs.
  
Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like stun/removing_buffs/debuff, that could have been caused by these CAs.
 
  
 
== Availability of ''Chance to reflect: Combat Arts'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Chance to reflect: Combat Arts'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Revision as of 11:55, 12 May 2014

  • Provides a percent chance to reflect an opponents Combat Art attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent.
  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:


x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...


  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • It is possible to block or reflect only the direct elemental damage, but not Damage Over Time.
  • Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like stun/disarm/removing_buffs/debuff, that could have been caused by these CAs.


Availability of Chance to reflect: Combat Arts as Item Modifier

This modifier is available on the following unique weapon as a yellow modifier:

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following unique armor as a yellow modifier:

This modifier is available on the following set items as a yellow modifier:

See Also