Difference between revisions of "Sacred 2:Chance to reflect: Close Combat"
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− | Provides a chance to reflect | + | *Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent. |
− | Bonuses from different sources have diminishing returns | + | *Bonuses from different sources have diminishing returns and can be calculated using the following formula: |
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− | Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/ | + | :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...''' |
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+ | *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat). | ||
+ | **For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work. | ||
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+ | *Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack. | ||
== Availability of ''Chance to reflect: Close Combat'' as [[Sacred 2:Item Modifiers|Item Modifier]] == | == Availability of ''Chance to reflect: Close Combat'' as [[Sacred 2:Item Modifiers|Item Modifier]] == |
Latest revision as of 11:49, 12 May 2014
- Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack, including a Weapon Damage Based Combat Arts. The attack is blocked from affecting the player and instead is inflicted on the opponent.
- Bonuses from different sources have diminishing returns and can be calculated using the following formula:
- x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...
- The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
- For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
- Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/Deep Wounds-Serious Open Wounds-Deadly Wounds, that could have been caused by this attack.
Availability of Chance to reflect: Close Combat as Item Modifier
This modifier is available on the following unique weapons as a yellow modifier:
This modifier is available on the following unique jewelry as a yellow modifier:
This modifier is available on the following unique armor as a yellow modifier:
This modifier is available on the following legendary items as a yellow modifier:
This modifier is available on the following set items as a yellow modifier:
This modifier is available on the following unlock items as a yellow modifier: