Difference between revisions of "Sacred 2:Trophies"

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== '''Trophies''' ==
 
== '''Trophies''' ==
Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the [[Sacred 2:Alchemy|Alchemy]] skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.
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Trophies are consumable items that are sometimes dropped by certain [[Sacred 2:Bestiary|monster types]] (all undead monsters can drop Skull Trophy, for example). Most of them require the [[Sacred 2:Alchemy|Alchemy]] skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level [[Sacred 2:Boss|boss]] fights where they give the player a significant advantage. Trophies can be assigned to the [[Sacred 2:Potions|potion]] slots and used with hotkeys for fast access.
  
Their effects usually get higher in later difficulties. The skill level of [[Sacred 2:Alchemy|Alchemy]] increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
+
Their effects usually get higher in later [[Sacred 2:Difficulty Levels|difficulties]]. The skill level of [[Sacred 2:Alchemy|Alchemy]] increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
  
  
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* '''Dropped by:''' [[Sacred 2:Traps|Trap]] type enemies (such as Gas trap)
 
* '''Dropped by:''' [[Sacred 2:Traps|Trap]] type enemies (such as Gas trap)
  
* '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields
+
* '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] [[Sacred 2:Energy Shields|Energy Shields]]
  
 
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Mechanical Parts Trophy|Mechanical Parts Trophy]]. It is greatly improved with high levels of the skill.
 
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Mechanical Parts Trophy|Mechanical Parts Trophy]]. It is greatly improved with high levels of the skill.
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Shield Regeneration  
+
|class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]]
 
|50%||50%||50%||50%||50%
 
|50%||50%||50%||50%||50%
 
|}
 
|}
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|style="text-align: left; "|
 
|style="text-align: left; "|
* '''Dropped by:''' [[Sacred 2:Plant|Plant]] type enemies (such as Leaping Plants on the Dryad island)
+
* '''Dropped by:''' [[Sacred 2:Plant|Plant]] type enemies (such as Leaping Plants on the [[Sacred 2:Dyr Lain|Dryad island]])
  
* '''Effect:''' Chance to [[Sacred 2:Block chance: Root|Block chance: Root]]
+
* '''Effect:''' [[Sacred 2:Block chance: Root|Chance to block rooting effects]]
 
|}
 
|}
 
{|
 
{|
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|style="text-align: left; "|
 
|style="text-align: left; "|
* '''Dropped by:''' [[Sacred 2:Demon|Demon]] type enemies ([[Sacred 2:Carnach|Carnach]] boss is the first demon that you meet btw, and he can also drop it)
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* '''Dropped by:''' [[Sacred 2:Demon|Demon]] type enemies ([[Sacred 2:Carnach|Carnach]] boss is the first demon of the campaign, and he can also drop it)
  
* '''Effect:''' Reduces regeneration time of Combat Arts by a flat amount every time you hit an enemy
+
* '''Effect:''' Reduces [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|Combat Arts]] by a flat amount every time the player hits an enemy
 
|}
 
|}
 
{|
 
{|
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Block: Projectiles  
+
|class="skillslc" align="left"|[[Sacred 2:Block chance: Projectiles|Block: Projectiles]]
 
|24,8%||27,6%||30,1%||32,5%||34,7%
 
|24,8%||27,6%||30,1%||32,5%||34,7%
 
|}
 
|}
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|style="text-align: left; "|
 
|style="text-align: left; "|
* '''Dropped by:''' [[Sacred 2:Monsters|Monster]] type enemies (such as Stone Creatures at Seraphim island areas)  
+
* '''Dropped by:''' [[Sacred 2:Monsters|Monster]] type enemies (such as Stone Creatures at [[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]] areas)  
  
* '''Effect:''' Significantly increases physical armor by a flat amount
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* '''Effect:''' Significantly increases [[Sacred 2:Physical|physical]] armor by a flat amount
 
|}
 
|}
 
{|
 
{|
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Physical Armor
+
|class="skillslc" align="left"|[[Sacred 2:Armor|Physical Armor]]
 
|50||70||90||120||150
 
|50||70||90||120||150
 
|}
 
|}
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|style="text-align: left; "|
 
|style="text-align: left; "|
* '''Dropped by:''' [[Sacred 2:Humanoid Monster|Humanoid Monster]] type enemies (such as Kobolds and their equivalent in the desert)
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* '''Dropped by:''' [[Sacred 2:Humanoid Monster|Humanoid Monster]] type enemies (such as Kobolds or Sand People)
  
 
* '''Effect:''' Increases [[Sacred 2:Attack Speed|Attack Speed]]
 
* '''Effect:''' Increases [[Sacred 2:Attack Speed|Attack Speed]]
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|style="text-align: left; "|
 
|style="text-align: left; "|
* '''Dropped by:''' [[Sacred 2:Mechanical |Mechanical]] type enemies (such as Temple Guardians in the Wastelands area)
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* '''Dropped by:''' [[Sacred 2:Mechanical |Mechanical]] type enemies (such as Temple Guardians in the [[Sacred 2:Wastelands|Wastelands]] area)
  
* '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields
+
* '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] [[Sacred 2:Energy Shields|Energy Shields]]
  
 
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
 
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Shield Regeneration  
+
|class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]]
 
|50%||50%||50%||50%||50%
 
|50%||50%||50%||50%||50%
 
|}
 
|}
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Restore Hitpoints
+
|class="skillslc" align="left"|Restore [[Sacred 2:Max. Hitpoints|Hitpoints]]
 
|35%||18,5%||13%||10,5%||9%
 
|35%||18,5%||13%||10,5%||9%
 
|}
 
|}
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|style="text-align: left; "|
 
|style="text-align: left; "|
* '''Dropped by:''' [[Sacred 2:Orcs|Orc]] type enemies (such as Goblins)
+
* '''Dropped by:''' [[Sacred 2:Orcs|Orc]] type enemies (such as Goblins or Ogres)
  
 
* '''Effect:''' Increases [[Sacred 2:Attack Value X%|Attack Value X%]] by a percentage
 
* '''Effect:''' Increases [[Sacred 2:Attack Value X%|Attack Value X%]] by a percentage

Latest revision as of 08:34, 13 January 2014

Trophies

Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the Alchemy skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.

Their effects usually get higher in later difficulties. The skill level of Alchemy increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).


Accumulator Trophy


Accumulator trophy.jpg

  • Dropped by: Trap type enemies (such as Gas trap)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%


Branch Trophy


Branch trophy.jpg

Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Block chance: Root 27,6% 30,1% 32,5% 34,7% 40,5%


Demon Tooth Trophy


Demon tooth trophy.jpg

  • Dropped by: Demon type enemies (Carnach boss is the first demon of the campaign, and he can also drop it)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Regeneration per hit 1,0s 1,1s 1,2s 1,3s 1,5s


Harpy Feather Trophy


Harpy feather trophy.jpg

  • Effect: Chance to block ranged attacks
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Block: Projectiles 24,8% 27,6% 30,1% 32,5% 34,7%


Iron Ore Trophy


Iron ore trophy.jpg

  • Effect: Significantly increases physical armor by a flat amount
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Physical Armor 50 70 90 120 150


Leather Hat Trophy


Leather hat trophy.jpg

Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Attack Speed 30% 33% 36% 40% 45%


Mechanical Parts Trophy


Mechanical part trophy.jpg

  • Requires Warding Energy Lore instead of Alchemy to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%


Roast Joint Trophy


Roast joint trophy.jpg

  • Dropped by: Wild Animal type enemies (such as Bears, Rats)
  • The effect decreases in later difficulties
  • Can only be consumed if the character is injured
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Restore Hitpoints 35% 18,5% 13% 10,5% 9%


Skull Trophy


Skull trophy.jpg

  • Dropped by: Undead type enemies (such as Skeletons)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Chance for critical hits 10% 11% 12% 13% 15%


Talisman Trophy


Talisman trophy.jpg

  • Dropped by: Human type enemies
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Chance to evade 20% 22,5% 25% 27,5% 30%


Troll Tooth Trophy


Troll tooth trophy.jpg

  • Dropped by: Orc type enemies (such as Goblins or Ogres)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Attack Value X% 50% 60% 70% 85% 100%


See Also