Difference between revisions of "Sacred:Battle Mage Combat Arts"

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== [[Gust of Wind]] ==
 
== [[Gust of Wind]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/gustofwind.png
 
  
The [[Battle Mage]] throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
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{{:Gust of Wind}}
 
 
<b>Damage Type(s): Poison</b>
 
  
 
== [[Phase Shift]] ==
 
== [[Phase Shift]] ==

Revision as of 01:38, 15 November 2007

Fireball

fireball.png

This spell conjures the classical fireball, which bursts from the hands of the Battle Mage and causes fire damage to the opponent. There is a small splash damage area of effect with this spell.

Damage Type(s): Fire, Magic

Flame Skin

flameskin.png

This spell sets the Battle Mage ablaze. Whoever approaches him will suffer fire damage. This also increases the Battle Mage's protection against arrows. These will catch fire when they get close to the Battle Mage and will deal less damage on impact.


Flameskin lvl 1 10 25 50 100 150 200
Chance to block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Fire Resistance +65 +425 +1025 +2025 +4025 +6025 +8065
Damage Fire

Purgatory

purgatory.png

The Battle Mage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battle Mage without causing him any harm.

Damage Type(s): Fire, Magic

Fire Spiral

firespiral.png

A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer fire damage.

Damage Type(s): Fire, Magic

Stone Skin

stoneskin.png

The skin of the Battle Mage will turn hard as rock. This increases the physical resistance, poison resistance, and the armor class of the Battle Mage or the targeted ally.

Resistance Type(s): Physical, Poison

Petrification

petrification.png

This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.

Circle of Fear

circleoffear.png

A protective wall of runes appears around the Battle Mage. Opponents can pass through this barrier, but with extreme difficulty. Therefore, opponents are usually imprisoned within the rune circle or they are prevented from entering it.

Meteor Storm

meteorstorm.png

This spell teleports meteorites from orbit and lets them rain on the area where the Battle Mage stands. Opponents who are struck by the glowing pieces of rock suffer physical damage.

Damage Type(s): Physical, Fire

Whirlwind

whirlwind.png

The spell creates a roaring whirlwind around the Battle Mage. Close combat fighters might lose their weapons during the fight and ranged combat fighters are unable to hit their target effectively.

Damage Type(s): Physical

Gust of Wind

The Battlemage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
Gust of Wind lvl 1 10 25 50 100 150 200
Size 7 16 20 20 20 20 20
Foe Pushed back 70 160 200 200 200 200 200
Damage Poison


Phase Shift

This spells enables the Battlemage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battlemage will be briefly invulnerable once he has cast the spell.
Phase Shift lvl 1 10 25 50 100 150 200
Range 90 180 200 200 200 200 200


Lightning Strike

  1. REDIRECT Sacred:Chain Lightning

Cataract of Agility

Cataract of Agility lvl 1 10 25 50 100 150 200
Duration 20 29 41 60 60 60 60
Speed 15% 33% 63% 113% 213% 313% 413%


Ice Shards

This spell hurls numerous small ice shards towards the opponent in order to damage him. The area effect of this spell gets wider as it travels further from the Battlemage.
Ice Shards lvl 1 10 25 50 100 150 200
Size 4 9 13 16 18 19 19
Damage Physical and Magic


Ring of Ice

This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage
Ring of Ice lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Physical and Magic


Water Form

This spell turns the Battlemage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area. The opponents will lose sight of the Battlemage and will no longer be able to target him.
Water Form lvl 1 10 25 50 100 150 200
Duration 10s 19s 30s 30s 30s 30s 30s


Spiritual Healing

This spell regenerates the life energy of the Battlemage or the targeted ally. It will also cure poison effects.
Spiritual Healing lvl 1 10 25 50 100 150 200
Health +60 +510 +1260 +2510 +5010 +7510 +10010


Shield Wall

The Battlemage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.
Shield Wall lvl 1 10 25 50 100 150 200
Chance to Block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Magic Resistance +65 +425 +1025 +2025 +4025 +6025 +8025
Poison Resistance +10 +64 +154 +304 +604 +904 +1204
Fire Resistance +10 +64 +154 +304 +604 +904 +1204


Ghost Meadow

The spell increases the regeneration rate of spells.
Ghost Meadow lvl 1 10 25 50 100 150 200
Duration 72s 90s 120s 170s 180s 180s 180s
Mental Regeneration 100% 145% 220% 345% 595% 845% 1095%


Reiki

This ability speeds up the regeneration of life energy for either the Battlemage or the targeted ally.
Reiki lvl 1 10 25 50 100 150 200
Duration 72s 90s 120s 170s 180s 180s 180s
Physical Regeneration 150% 285% 510% 885% 1633% 2385% 3135%