Difference between revisions of "Sacred 2:Damage over time: Poison"
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This effect causes [[Sacred 2:Poison|Poison]] [[Sacred 2:Damage over Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). | This effect causes [[Sacred 2:Poison|Poison]] [[Sacred 2:Damage over Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). | ||
− | It is important to note that | + | It is important to note that [[Sacred 2:Armor|Armor]] cannot protect against Damage over Time: Poison. The modifier [[Sacred 2:Chance for Poison|Opponent's Chance to Poison - X%]] will reduce the likelihood of being Poisoned by opponents, however it will not affect Poison Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a [[Sacred 2:Recovery Elixir|Recovery Elixir]] and look for the modifiers [[Sacred 2:Damage Mitigation|Damage Mitigation: Poison +X%]] and '''Damage Over Time: Poison -X%'''. |
==Combat Arts that Cause Damage Over Time: Poison== | ==Combat Arts that Cause Damage Over Time: Poison== |
Revision as of 23:25, 12 February 2014
This effect causes Poison Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Poison damage (also called Poison).
It is important to note that Armor cannot protect against Damage over Time: Poison. The modifier Opponent's Chance to Poison - X% will reduce the likelihood of being Poisoned by opponents, however it will not affect Poison Damage over Time that is built into Combat Arts. The most effective ways to resist this effect are to use a Recovery Elixir and look for the modifiers Damage Mitigation: Poison +X% and Damage Over Time: Poison -X%.
Combat Arts that Cause Damage Over Time: Poison
Availability of Damage Over Time: Poison -X% as an Item Modifier
This modifier will reduce the amount of Poison damage over time the player suffers by a percentage.
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