Difference between revisions of "Sacred 2:Buff"
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== Temporary Buffs == | == Temporary Buffs == | ||
− | Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some | + | Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some can be upgraded into Permanent Buffs through [[Sacred 2:Combat Art Modifications|modifications]]. Because they often have long durations, most temporary buffs have a [[Sacred 2:Cooldown|Cooldown]] in addition to their regeneration time. |
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Revision as of 14:52, 1 February 2014
In Sacred 2 the term "Buff" refers to a specific type of Combat Art that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name. In order to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen. When a Buff is equipped it can be activated by left clicking on it's Buff slot icon. They remain active until switched off. Some enemies in game have the ability to disable player buffs such as the White Griffin's or a champion Dark Fairies lightening attack. This is typically referred to as a "deBuff"(de=deactivate).
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Buff slots interface
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Permanent Buffs
Each of the character aspects contain 5 Combat Arts and within each aspect one Buff exists in most cases. Exceptions to this rule are; The High Elf's Arrant Pyromancer aspect contains 2 Buffs, the Temple Guardian's Lost Fusion aspect does not contain a Buff and the Seraphim's Revered Technology aspect contains 2 Buffs.
Temporary Buffs
Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some can be upgraded into Permanent Buffs through modifications. Because they often have long durations, most temporary buffs have a Cooldown in addition to their regeneration time.
Notes
Ruinous Onslaught - Death Warrior
Ruinous Onslaught can appear like a buff at times. It is designed for use against an enemy target for which it causes the Shadow Warrior to charge into the enemy and do damage or as a quick escape from enemy damage. Since it does not allow concurrent actions Ruinous Onslaught is not strategically a buff. When active the Shadow Warrior can not perform any other action except to run in order to maintain its effect which lasts a very brief time of less than 10 seconds (although while mounted on the Hellhound it has an unlimited duration). It is a great way to temporarily increase the Shadow Warrior's run speed in order to cover more ground. However, as soon as the Shadow Warrior stops moving or bumps into something Ruinous Onslaught will abruptly end it's effects.