Difference between revisions of "Sacred 2:Willpower"
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Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | ||
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Other ways to increase spell resistance include the use of: | Other ways to increase spell resistance include the use of: | ||
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==== Notes ==== | ==== Notes ==== | ||
* [[Sacred 2:Community Patch|Community Patch]] makes this attribute increase the damage dealt by [[Sacred 2:Lightsabers|Lightsabers]]. | * [[Sacred 2:Community Patch|Community Patch]] makes this attribute increase the damage dealt by [[Sacred 2:Lightsabers|Lightsabers]]. | ||
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+ | ===See Also=== | ||
+ | *[[Sacred 2:Attributes|Attributes]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] |
Revision as of 05:42, 13 January 2014
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Each point of Willpower adds one point to a character's base Spell Resistance |
Other ways to increase spell resistance include the use of:
- Using weapons or items which have native Item Modifiers on them such as Spell Resistance X% .
- Forging Spell Resistance X% into a character's item slots
- An increase in Survival Bonus which will increase base Spell Resistance
How it works
Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).
Notes
- Community Patch makes this attribute increase the damage dealt by Lightsabers.