Difference between revisions of "Sacred 2:Ranged Weapons"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif Ranged Weapons=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''=== |
Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. | Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. | ||
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
− | + | ===[[Sacred 2:Skill Mastery|Mastery]]=== | |
− | |||
* Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used. | * Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used. | ||
− | + | ===Properties=== | |
* This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)''). | * This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)''). | ||
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− | + | ===Breakpoints=== | |
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | * Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
− | + | ===Types=== | |
{|class="skills" width="90%" cellspacing="0" | {|class="skills" width="90%" cellspacing="0" | ||
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− | + | ===Modifiers unlocked=== | |
*[[Sacred 2:Attack Speed|Attack Speed]] | *[[Sacred 2:Attack Speed|Attack Speed]] | ||
*[[Sacred 2:Attack Value|Attack Value]] | *[[Sacred 2:Attack Value|Attack Value]] | ||
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*[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]] | *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]] | ||
*[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]] | *[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]] | ||
+ | |||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Revision as of 07:17, 16 December 2013
Ranged Weapons
Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack Value: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Attack Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Mastery
- Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
Properties
- This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Ranged Weapons full table.
The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Weapon Type | Damage | Firing Speed | Projectile Speed | Projectile Path | Range | Can Pierce? | Max Sockets | # of Hands |
Bows | Med-High | Moderate | Fast | Straight | Long | Yes | 2 | 2 |
Blowguns | Moderate | Fast | Instant | Straight | Medium | No | 2 | 2 |
Throwing Daggers | Low | Very Fast | Moderate | Parabolic | Short | Yes | 2 | 1 |
Throwing Stars | Low | Very Fast | Moderate | Parabolic | Short | Yes | 2 | 1 |
Energy Pistols | Moderate | Moderate Slow | Slow | Straight | Infinite | Yes | 2 | 1 |
Energy Weapons | High | Moderate Slow | Slow | Straight | Infinite | Yes | 2 | 2 |
Modifiers unlocked
- Attack Speed
- Attack Value
- Chance for critical hits
- Chance for Secondary Effect
- Chance to disregard armor
- Chance to halve regeneration time
- Chance to hit Additional Opponents
- Chance to inflict open wounds
- Chance to pierce
- Chance to Slow Opponents
- Opponent's chance to reflect ranged damage