Difference between revisions of "Sacred 2:Magic Barrier"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Duration: | + | * Duration: 12.0s + 0.15s per CA level |
− | * Length:5. | + | * Length: 5.7 meters (increases 0.05 meters per CA level) |
− | * Cooldown: | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level) |
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | *Barricade - Increases the length of the barrier.(+ | + | *'''Barricade''' - Increases the length of the barrier. (5.0m + 0.03 meters per CA level) |
− | *Vengeance - | + | *'''Vengeance''' - [[Sacred 2:Chance to reflect: Projectiles|Chance to reflect ranged damage]]. (30% + 0.1% per CA level) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | *Barricade - Increases the length of the barrier. (+ | + | *'''Barricade''' - Increases the length of the barrier. (5.0m + 0.03 meters per CA level) |
− | *Solid - The barrier has a higher duration. ( | + | *'''Solid''' - The barrier has a higher duration. (4.0s + 0.05 seconds per CA level) |
|} | |} | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | *Vengeance - | + | *'''Vengeance''' - Chance to reflect ranged damage. (30% + 0.1% per CA level) |
− | *Runes - Chance to reflect magic damage. (30%+0.1% | + | *'''Runes''' - [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect magic damage]]. (30% + 0.1% per CA level) |
|} | |} | ||
− | ==Skills and Attributes== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * Elemental Magic Lore - improves casting speed | + | |{{s2frame|{{#ev:youtube|1NCKL7M1gOE|400}}|center|'''Magic Barrier without Modifications'''}} |
− | * Elemental Magic Focus - | + | |} |
− | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | + | __NOTOC__ |
− | * [[Sacred 2:Stamina | | + | <BR CLEAR=right> |
+ | |||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. NO effect on the Wall. | ||
+ | |||
+ | * [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often run in the opposite direction, bewildered. | + | *Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often run in the opposite direction, bewildered. |
− | + | *The chance to reflect from the "Vengeance" and "Runes" mods applies to attacks that hit the wall, not the Dragon Mage. | |
+ | *With the "Solid" mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same time. The old one will disappear when the new one is cast. | ||
== Combo Recommendations == | == Combo Recommendations == | ||
− | + | *... | |
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * Keeps enemies at a safe distance |
− | * | + | * Blocks magic and ranged projectiles that hit it |
Cons | Cons | ||
* Limited usefulness in open spaces | * Limited usefulness in open spaces | ||
− | * | + | * Only one wall at a time allowed |
== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
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[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Revision as of 08:52, 20 December 2013
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves casting speed, allows for modification points. NO effect on the Wall.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often run in the opposite direction, bewildered.
- The chance to reflect from the "Vengeance" and "Runes" mods applies to attacks that hit the wall, not the Dragon Mage.
- With the "Solid" mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same time. The old one will disappear when the new one is cast.
Combo Recommendations
- ...
Pros and Cons
Pros
- Keeps enemies at a safe distance
- Blocks magic and ranged projectiles that hit it
Cons
- Limited usefulness in open spaces
- Only one wall at a time allowed