Difference between revisions of "Sacred 2:Jump"
Jump to navigation
Jump to search
(added content to page) |
(updated link) |
||
Line 44: | Line 44: | ||
|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{#ev:youtube| | + | |{{s2frame|{{#ev:youtube|c2GP1lbaKoA|400}}|center|'''Jump'''}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 05:38, 11 September 2013
Modifications
None. Jump is a special combat art available only when the Dragon Mage transforms into Dragon Form. Therefore modification points cannot be used on it. Skills and AttributesNo skills or attributes affect the range, regeneration, or execution speed of Jump. This combat art only increases in power as the level of Dragon Form increases. Usage StrategiesUseful to escape enemies and for shortcuts across rivers and between elevations. Combo RecommendationsJump cannot be placed into a combo, because the Dragon Mage loses the ability to use combos when transformed. Pros and ConsPros
Cons
Stats Chart |
|