Difference between revisions of "Sacred 2:Dragon Mage Combat Arts"
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== '''[[Sacred 2:Mentalism|Mentalism]]''' == | == '''[[Sacred 2:Mentalism|Mentalism]]''' == | ||
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− | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer3.gif | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer3.gif This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. |
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Revision as of 03:34, 26 August 2013
Contents
Dragon Magic
This offensive aspect is intensely connected to the dragons. He can call them to his support and even turn himself into one. |
Dragon Berserk
Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack.
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Dragon Form
Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.
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Dragon Strike
Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage. |
Eternal Fire
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT). |
Familiar (Buff)
This Combat Art is a (Buff) The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Elemental Magic
This magic gives the power to create creatures out of the elements, which will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |
Destroyer
Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
Summons a protective barrier of earth and stone. |
Tornado
Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
This Combat Art is a (Buff) Calls an earth elemental protector. |
Mentalism
This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. |
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |