Difference between revisions of "Sacred 2:Call of the Forest"

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== Technical Data ==
 
== Technical Data ==
  
 
+
'''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]'''
<u>Class:</u>'''Dryad'''
 
 
   
 
   
<u>Set name: </u>'''Call of the Forest'''
+
'''<u>Set name:</u> Call of the Forest'''
  
<u>Set item names:</u>
+
'''<u>Set Item Names:</u>'''
 
* [[Sacred 2:Headgear of the Forest|Headgear of the Forest]] (Helm)
 
* [[Sacred 2:Headgear of the Forest|Headgear of the Forest]] (Helm)
 
* [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor)
 
* [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor)
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* [[Sacred 2:Ring of the Forest|Ring of the Forest]] (Ring)
 
* [[Sacred 2:Ring of the Forest|Ring of the Forest]] (Ring)
  
 
+
'''<u>Available Sockets:</u>'''
<u>Available sockets:</u>
 
* [[Image:Material.png]] None
 
 
* [[Image:Bronze.png]] 2 Bronze Sockets
 
* [[Image:Bronze.png]] 2 Bronze Sockets
 
* [[Image:Silver.png]] 3 Silver Sockets
 
* [[Image:Silver.png]] 3 Silver Sockets
 
* [[Image:Gold.png]] 2 Gold Sockets
 
* [[Image:Gold.png]] 2 Gold Sockets
  
<u>Armor Resistances:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
 
+
* {{physical}}
== Bonus to Combat Arts ==
 
  
 +
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
 
None
 
None
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
 
 
None
 
None
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
 
 
*[[Sacred 2:Vitality|Vitality]] (Shoulders)
 
*[[Sacred 2:Vitality|Vitality]] (Shoulders)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
+
*[[Sacred 2:Armor|Armor: Physical]] % (Shoulders)
*[[Sacred 2:Armor: Physical|Armor: Physical]] (Shoulders)
 
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet)
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet)
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring)
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*[[Sacred 2:Defense Value X%|Defense Value %]] (Helmet)
 
*[[Sacred 2:Defense Value X%|Defense Value %]] (Helmet)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
*[[Sacred 2:Regeneration Time|Regeneration Time]] (Shoulders)
+
*[[Sacred 2:Regeneration Time:|Regeneration Time]] (Shoulders)
 
 
  
== About the set ==
+
== About the Set ==
 +
*...
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Opponent's chance to evade
+
|class="cellborderlc" align="left"|[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|  17.0%
 
|class="cellborder"|  17.0%
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|class="cellborder"|   
 
|class="cellborder"|   
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance to halve Regenration Time
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 
|class="cellborder"|  4
 
|class="cellborder"|  4
 
|class="cellborder"|  11.8%
 
|class="cellborder"|  11.8%
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== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*...
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
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{{:Sacred 2:Shoulders of the Forest|Shoulders of the Forest}}
 
{{:Sacred 2:Shoulders of the Forest|Shoulders of the Forest}}
 
{{:Sacred 2:Ring of the Forest|Ring of the Forest}}
 
{{:Sacred 2:Ring of the Forest|Ring of the Forest}}
 
 
 
|}
 
|}
 
 
 
 
 
  
 
[[Category:Sacred 2 Sets|C]][[Category:Sacred 2 Dryad Set|C]]
 
[[Category:Sacred 2 Sets|C]][[Category:Sacred 2 Dryad Set|C]]

Revision as of 01:05, 11 May 2014

download-button.png

Technical Data

Class: Dryad

Set name: Call of the Forest

Set Item Names:

Available Sockets:

  • Bronze.png 2 Bronze Sockets
  • Silver.png 3 Silver Sockets
  • Gold.png 2 Gold Sockets

Armor Resistances:

Bonus to Combat Arts

None

Bonus to Skills

None

Bonus to Attributes

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Opponent's chance to evade 3 17.0%
Chance to halve regeneration time 4 11.8%

forestzbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • ...

See Also

forest.gif