Difference between revisions of "Sacred 2:Call of the Forest"
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== Technical Data == | == Technical Data == | ||
− | + | '''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]''' | |
− | <u>Class:</u> | ||
− | <u>Set name: </u> | + | '''<u>Set name:</u> Call of the Forest''' |
− | <u>Set | + | '''<u>Set Item Names:</u>''' |
* [[Sacred 2:Headgear of the Forest|Headgear of the Forest]] (Helm) | * [[Sacred 2:Headgear of the Forest|Headgear of the Forest]] (Helm) | ||
* [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor) | * [[Sacred 2:Bark of the Forest|Bark of the Forest]] (Armor) | ||
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* [[Sacred 2:Ring of the Forest|Ring of the Forest]] (Ring) | * [[Sacred 2:Ring of the Forest|Ring of the Forest]] (Ring) | ||
− | + | '''<u>Available Sockets:</u>''' | |
− | <u>Available | ||
− | |||
* [[Image:Bronze.png]] 2 Bronze Sockets | * [[Image:Bronze.png]] 2 Bronze Sockets | ||
* [[Image:Silver.png]] 3 Silver Sockets | * [[Image:Silver.png]] 3 Silver Sockets | ||
* [[Image:Gold.png]] 2 Gold Sockets | * [[Image:Gold.png]] 2 Gold Sockets | ||
− | <u>Armor Resistances:</u> | + | <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> |
− | + | * {{physical}} | |
− | |||
+ | == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == | ||
None | None | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Skills|Skills]] == |
− | |||
None | None | ||
− | == Bonus to | + | == Bonus to [[Sacred 2:Attributes|Attributes]] == |
− | |||
*[[Sacred 2:Vitality|Vitality]] (Shoulders) | *[[Sacred 2:Vitality|Vitality]] (Shoulders) | ||
− | == Item | + | == [[Sacred 2:Item Modifiers|Item Modifiers]] == |
− | + | *[[Sacred 2:Armor|Armor: Physical]] % (Shoulders) | |
− | *[[Sacred 2:Armor | ||
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet) | *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Helmet) | ||
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring) | *[[Sacred 2:Chance for critical hits|Chance for critical hits]] (Ring) | ||
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*[[Sacred 2:Defense Value X%|Defense Value %]] (Helmet) | *[[Sacred 2:Defense Value X%|Defense Value %]] (Helmet) | ||
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) | *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor) | ||
− | *[[Sacred 2:Regeneration Time|Regeneration Time]] (Shoulders) | + | *[[Sacred 2:Regeneration Time:|Regeneration Time]] (Shoulders) |
− | |||
− | == About the | + | == About the Set == |
+ | *... | ||
+ | == The Set Bonuses == | ||
+ | These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]]. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty. | ||
− | |||
{|cellspacing="0" | {|cellspacing="0" | ||
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|class="cellborderth" width="65px"| Niobium | |class="cellborderth" width="65px"| Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Opponent's chance to evade | + | |class="cellborderlc" align="left"|[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] |
|class="cellborder"| 3 | |class="cellborder"| 3 | ||
|class="cellborder"| 17.0% | |class="cellborder"| 17.0% | ||
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|class="cellborder"| | |class="cellborder"| | ||
|-align="center" | |-align="center" | ||
− | |class="cellborderlc" align="left"|Chance to halve | + | |class="cellborderlc" align="left"|[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] |
|class="cellborder"| 4 | |class="cellborder"| 4 | ||
|class="cellborder"| 11.8% | |class="cellborder"| 11.8% | ||
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== Recommended pieces == | == Recommended pieces == | ||
+ | *... | ||
== Set Item Drop Levels == | == Set Item Drop Levels == | ||
+ | *... | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Set Items|Set Items]] | ||
+ | *[[Sacred 2:Character Class|Character Class]] | ||
|VALIGN="top" width="10%"| | |VALIGN="top" width="10%"| | ||
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{{:Sacred 2:Shoulders of the Forest|Shoulders of the Forest}} | {{:Sacred 2:Shoulders of the Forest|Shoulders of the Forest}} | ||
{{:Sacred 2:Ring of the Forest|Ring of the Forest}} | {{:Sacred 2:Ring of the Forest|Ring of the Forest}} | ||
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− | |||
|} | |} | ||
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[[Category:Sacred 2 Sets|C]][[Category:Sacred 2 Dryad Set|C]] | [[Category:Sacred 2 Sets|C]][[Category:Sacred 2 Dryad Set|C]] |
Revision as of 01:05, 11 May 2014
Technical DataClass: Dryad Set name: Call of the Forest Set Item Names:
Available Sockets: Bonus to Combat ArtsNone Bonus to SkillsNone Bonus to Attributes
Item Modifiers
About the Set
The Set BonusesThese bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
Recommended pieces
Set Item Drop Levels
See Also |
|