Difference between revisions of "Sacred 2:Orcish Necromancers - Shadow"
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Latest revision as of 22:23, 3 January 2012
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Quick Walkthrough
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Detailed Walkthrough
As you exit the vault in the Orcish Byway Cemetery you see an orc waiting for you. You immediately ready yourself for a fight when the orc, James Orkus begins to speak to you. He claims to be from a Secret Alliance of orcs. And you thought they were just one step above wild animals. His leader is worried about the chief of the Blood Orcs. He is trying to gain power over the undead and create his own army. James has learned that this chief has gained an object shaped like a small pyramid. Sounds a lot like the 3rd item you need to recover. He wants you to recover this item and get it as far away from Nor Plat as you can. For the first time in your life you find yourself agreeing with an orc...strange times indeed!
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You head off into Orc territory and head to the southern edge of the Blade Fields. Up along the mountains you find a path up into the foothills. You find Chieftain Gron'kar of the Blood Orcs. He thinks he's a great necromancer now and wants to demonstrate his power. He'll conjure up 9 undead but they're next to useless and you eliminate them quickly. That enrages the chief and he promises to see you dead...err...re-undead...ummm...not living...never mind, he wants to hurt you ! He's actually a half decent warrior. He should have stayed in that profession. After beating the chief, grab the pyramid..finally you have all the artifacts.
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Time to travel up to the Seraphim Tower. You'll find Commander Winderlich waiting for you at the tower entrance. What the heck? You saw him die in Clearview! He explains that the Seraphim saved from the brain-dead creatures and resurrected him. But it's not working well. He keeps dying and they bring him back. He wants the artifacts so he can get out of this vicious cycle. You can decline and 'kill' him but he will get right back up. You end up giving him the artifacts and then you fight to the finish. He will fall permanently. Before you can grab the artifacts a Seraphim will teleport in and take them, then teleport right back out.
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Quest Enemies
Chieftain Gron'kar of the Blood Orcs
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Damage Types: Weakest Against: Quest:Orcish Necromancers |
Logbook Entry
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