Difference between revisions of "Sacred 2:Damage of enraged players"
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If a player wanted to use enraged in a way that would double damage when at 80% of maximum health the player would need to equip Damage of enraged players +376% because the effect/strength/power of Damage of enraged players will be at 26.6%. | If a player wanted to use enraged in a way that would double damage when at 80% of maximum health the player would need to equip Damage of enraged players +376% because the effect/strength/power of Damage of enraged players will be at 26.6%. | ||
− | It should be noted that "Damage of enraged players" doesn't work the way "Wounds Increase Damage Dealt" works in Sacred Underworld. It rather functions like "Damage +X%", that | + | It should be noted that "Damage of enraged players" doesn't work the way "Wounds Increase Damage Dealt" works in Sacred Underworld. It rather functions like "Damage +X%", that adds X% of base weapon damage, only difference between them is that "Damage of enraged players" requires player's HP to be at 25% (or 35% for Inquisitor with properly modified Purifying Chastisement) to achieve it's maximum effectiveness. |
I.e. when player's HP level is at 25% or lower, "Damage of enraged players +270%" works exactly like "Damage +270%". | I.e. when player's HP level is at 25% or lower, "Damage of enraged players +270%" works exactly like "Damage +270%". | ||
Latest revision as of 17:42, 14 August 2011
This item modifier, Damage of enraged players, has an effect on a player's damage. It modifies a player's damage when the player has lost health. The more health the player looses the more damage the player will do.
There are four variables to consider when trying to benefit from this item modifier:
- The percent of "Damage of enraged players" that the player has equipped.
- The percent of total health that the player has.
- Will reach it's full effect when a player's health reaches 25% of maximum health.
- Base damage of player's weapon.
"Damage of enraged players" will reach it's full effect when a player's total health is at 25% health. This means that each %, or every 1%, of health is equivalent to 1.33% percent of Damage of enraged players's full effect. With that in mind when a player's health is at 50% of maximum health the effect, or strength/power, of enraged will be at 66.5% of it's full effect. 50(or 50% Health) multiplied by 1.33(or a single unit of effect/strength/power which is being defined as 1.33%). Therefore, if a player wanted to double their damage at 50% health then the player would need Damage of enraged players +150% because the effect/strength/power of Damage of enraged players will be at 66.5%.
If a player wanted to use enraged in a way that would double damage when at 80% of maximum health the player would need to equip Damage of enraged players +376% because the effect/strength/power of Damage of enraged players will be at 26.6%.
It should be noted that "Damage of enraged players" doesn't work the way "Wounds Increase Damage Dealt" works in Sacred Underworld. It rather functions like "Damage +X%", that adds X% of base weapon damage, only difference between them is that "Damage of enraged players" requires player's HP to be at 25% (or 35% for Inquisitor with properly modified Purifying Chastisement) to achieve it's maximum effectiveness. I.e. when player's HP level is at 25% or lower, "Damage of enraged players +270%" works exactly like "Damage +270%".
Availability of Damage of enraged players as Item Modifier
This modifier is available on the following weapon types as a blue modifier:
This modifier is available on the following unique weapons as a blue modifier:
This modifier is available on the following unique weapons as a yellow modifier:
This modifier is available on the following unique jewelry as a yellow modifier:
This modifier is available on the following unlock items as a yellow modifier: